I wonder why I still bother to check on my chars

General out-of-character discussion among players of Cantr II.

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Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sat Dec 25, 2004 6:37 am

Tiredness affects nearly ever aspect of the game, work, attack and defense. Someone who is fully tired is pretty well screwed, and for quite a long while.
Reality was never my strong point.
Appleide
Posts: 376
Joined: Wed May 19, 2004 6:39 am
Location: Sydney, Australia

Postby Appleide » Sat Dec 25, 2004 7:55 am

The Industriallist wrote:It's not as bad as a lot of this thread says. Some of it's just a lot different. Of course, since it might be a CR breach to reallize that you can't waste a town singlehanded anymore, this could kill almost every existing character if we're strict about that...but that isn't a problem.

To the original complaint...the time of heros is well and truely over. A hero with massive armament is easy meat for vastly lesser but slightly mor numerous opponents. I think this is to an excessive degree really, but eh. Not a disaster.

What is getting to me is the slooow recovery. 4% per day. You get 15% tiredness from a full-strenth attack, I think. And a lot more from using the wrong work-styles. I think you ought to recover more like 10% a day, in a single deposit (so you don't get advantage from playing around the two recovery times). This is a refinement, but I think it's basically better, keeps all the good things of the current very nice system, involves very little work to change, and and will probably stop people from threatening to comit (cantr) suicide (and possibly some real drops, too. It's not necessarily a bluff...).

SekoETC wrote:And besides if your characters are too tired to do anything you can always rp with me! ;)

That would be RP destroying itself. If your character talks more just because you're getting bored of sitting not being able to do anything, that undermines the basis of the roleplay.



10% is definitely not enough and 4% is nothing, At least 50%, think about it, if you work all day and hit 10 deers, you would be tired, but rest a couple of days and You would be fine again.
Riddrev
Posts: 113
Joined: Sun Dec 05, 2004 11:50 am
Location: New Zealand

Postby Riddrev » Sat Dec 25, 2004 8:47 am

Industrialist: I have some charecter that only recover 2%. :(

Appleide: 50% would be too much. A quarter or a third woule be suifficient.

And what is this about Jos trying to kill of our charecters?
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Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Sat Dec 25, 2004 5:59 pm

If you are standing around doing NOTHING, no work no hunting, then its 4% a day, 2 2% refreshes. If you're working on a machine or long project, its 2% a day. When you finish a project, tiredness hits.

I'm am unsure how hunger, hunting or travelling affects tiredness.
Reality was never my strong point.
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Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sat Dec 25, 2004 10:55 pm

Riddrev wrote:Appleide: 50% would be too much. A quarter or a third woule be suifficient.


Why would 50% be too much? If you are fully fit (and most of my characters are) in RL, then you can do loads of work and be fine after 2 nights sleep.

Although right now, anything higher is better...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.

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