myst wrote:A solution is to make small distances instantaneous to move, or for the hit command to follow the victim for some distance.
Yes, small distances will be instantaneous. Otherwise the game will become unplayable. Similar to how you can now enter buildings without time. (For bigger towns, buildings might get out of reach, though, so that you will have to take time to go to the other side of the town.)
rklenseth wrote:Also see topics about grid system which was the other idea of freewalking back a while ago.
Actually, that is not 'the other idea', but the same idea

myst wrote:The predators will not get to a sensible limit and then stop reproducing. They might well eat everything and then die out themselves. It is spatial aspects that stop this happening in reality, and Cantr locations are too big for this.
I'm not a mathematician, but I am trying to change my career into becoming a complex systems specialist, which is closely related to the stuff you are referring to. So, yes, I know complex things can happen and things can go badly wrong, but for me (and for Thomas) that is actually the fun of doing it

