Increase in animal attacks.

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Oasis
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Re: Increase in animal attacks.

Postby Oasis » Wed Feb 27, 2013 12:00 am

Is cutting it by half then not perhaps a bit drastic? What about cutting it by a quarter, or a third?
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Chris
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Re: Increase in animal attacks.

Postby Chris » Wed Feb 27, 2013 6:13 am

Doug R. wrote:I think I'll halve the animal migration rates across the board. The upside is that towns that manage to cull their animals will keep them away longer. The downside is that towns without animals that want them will have to wait twice as long.

In both cases, the towns will feel more acutely the consequences of past actions (overhunt or conserve) - which seems like good game design to me.
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Doug R.
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Re: Increase in animal attacks.

Postby Doug R. » Wed Feb 27, 2013 12:21 pm

It's been halved since the 18th.
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Re: Increase in animal attacks.

Postby EchoMan » Wed Feb 27, 2013 1:53 pm

I don't think I have seen an animal attack since.
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Doug R.
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Re: Increase in animal attacks.

Postby Doug R. » Wed Feb 27, 2013 3:29 pm

Well, that's random probability, because I didn't do anything to animal attacks.
Hamsters is nice. ~Kaylee, Firefly
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Sunni Daez
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Re: Increase in animal attacks.

Postby Sunni Daez » Wed Feb 27, 2013 6:25 pm

I have seen lots of attacks and one of mine, though he holds an iron shield always gets damaged.
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