Increase in animal attacks.
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- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
Re: Increase in animal attacks.
Is cutting it by half then not perhaps a bit drastic? What about cutting it by a quarter, or a third?
- Chris
- Posts: 856
- Joined: Sat May 05, 2007 1:03 pm
Re: Increase in animal attacks.
Doug R. wrote:I think I'll halve the animal migration rates across the board. The upside is that towns that manage to cull their animals will keep them away longer. The downside is that towns without animals that want them will have to wait twice as long.
In both cases, the towns will feel more acutely the consequences of past actions (overhunt or conserve) - which seems like good game design to me.
- Doug R.
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- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Increase in animal attacks.
I don't think I have seen an animal attack since.
- Doug R.
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Re: Increase in animal attacks.
Well, that's random probability, because I didn't do anything to animal attacks.
Hamsters is nice. ~Kaylee, Firefly
- Sunni Daez
- Posts: 3645
- Joined: Sat Oct 16, 2004 1:33 pm
- Location: ~A blissful state of mind~
Re: Increase in animal attacks.
I have seen lots of attacks and one of mine, though he holds an iron shield always gets damaged.
Run...Dragon...Run!!!
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