Jaxon wrote:
Crime simply doesn't pay in Cantr.
For the most part, you're right.
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Jaxon wrote:
Crime simply doesn't pay in Cantr.

masterekat wrote:(if you don't want to retire early and start up an evil empire or something), and you'll be golden. Possibly quite literally too.
Jaxon wrote:masterekat wrote:(if you don't want to retire early and start up an evil empire or something), and you'll be golden. Possibly quite literally too.
Easier said than done. There are so few evil empires around because for the most part people don't want to be evil.

masterekat wrote:Make them. You're the badass with all the weapons and tools. They're the empty-handed newspawns sitting around in their birthday suits.
Jaxon wrote:masterekat wrote:Make them. You're the badass with all the weapons and tools. They're the empty-handed newspawns sitting around in their birthday suits.
That's assuming the raid you did was that bad ass. That takes some luck first. Then once you get some luck, if you start giving newspawns free stuff they can easily betray you in a power grab, or they can leave with your items, or they could turn you in to other people for being evil, or they simply could fall asleep. Not to mention if you kill a few people, you start to get bitter players who join your group just to screw you over out of spite....

masterekat wrote:
Don't just give it to them on day one, make them earn the stuff in increasing value over time, that way you always have the power until you're almost certain they adore you as their leader. They could walk away or use a rickshaw or something like that, but it'd be too easy to outrun them and bring them back at the next town. Or if they try to go by sea, you could chase them down. By the way, if you're thinking of trying to do this on Cantr or Treefeather, no, it's probably not going to work. I'm thinking of the really sparsely populated places. Why would they leave your little piece of paradise if they're going to have to live in an empty location with no machines? And I suppose they could travel for days to tattle on you at the next settlement, but that would just encourage the wars that so many people are longing for lately.
Jaxon wrote:
I want you to understand something, what you are saying is easy...if your a good guy. I've done it plenty of times. However, if you intend on being a bad guy, what you are saying is ridiculously hard. Even Blackrock isn't true evil. They aren't going around enslaving whole towns and wiping out others.
Furthermore, you can try to start an evil empire on a remote continent, but what's the point? You get one newspawn a year if your lucky around there and the odds of a newspawn making it to 30 are around 1-5%. Plus how can you be evil without others to do evil things to?

masterekat wrote:
I do understand the point you're making. Playing a 'bad' character is hard and it takes lots of time, effort, and perseverance. And that going into something that might not pay off. I just don't believe that your point is a valid reason for someone to give up on an attempt at some kind of evil empire as we put it. Also, I don't remember saying anything about 'true evil' or about wiping out others, so I have no idea what Blackrock has to do with any of it. Evil is a subjective word. I don't think many villains actually believe that they are evil.
masterekat wrote:Jaxon wrote:
I want you to understand something, what you are saying is easy...if your a good guy. I've done it plenty of times. However, if you intend on being a bad guy, what you are saying is ridiculously hard. Even Blackrock isn't true evil. They aren't going around enslaving whole towns and wiping out others.
Furthermore, you can try to start an evil empire on a remote continent, but what's the point? You get one newspawn a year if your lucky around there and the odds of a newspawn making it to 30 are around 1-5%. Plus how can you be evil without others to do evil things to?
I do understand the point you're making. Playing a 'bad' character is hard and it takes lots of time, effort, and perseverance. And that going into something that might not pay off. I just don't believe that your point is a valid reason for someone to give up on an attempt at some kind of evil empire as we put it. Also, I don't remember saying anything about 'true evil' or about wiping out others, so I have no idea what Blackrock has to do with any of it. Evil is a subjective word. I don't think many villains actually believe that they are evil.
masterekat wrote:Evil is a subjective word. I don't think many villains actually believe that they are evil.
[/quote]RedQueen.exe wrote:The kind of evil some seem to be looking for looks to me, like a caricature of evil from movies and books. Sure, true sociopaths exist, but they rarely organize like that.
the_antisocial_hermit wrote:Dr. Horrible's Sing-a-long Blog

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