Postby Alladinsane » Tue Feb 07, 2012 5:33 pm
Perhaps a few items that are lost deep somewhere in remote places on Fu, pangea, rus...and somewhere else, protected in a small locked building by -alot- of very aggressive animals (bears etc). Maybe only three. But each item does grant the ability to do some of the prementioned things..(hear whispers, break locks better though that one is still pretty powerful, etc...increase a skill by 100pts or whatever and they might grant another special power once the pieces are assembled) This would send players on quests to find these "holy grails"... But having the items is not all wine and roses. Have each piece weigh about 3k and usable by working on them. So you have decide what you won't carry (like 100 keys) and you can only use the special power by making using it into a 'job'...so you might also have to give up self dragging etc.
The advantages would be significant and would not make anyone invulnerable, 3 crossbows can still probably kill anybody so the items would change hands a few times. Combining them would be irreversible maybe, meaning you would have an even better item that does 2 of those powers to a heightened degree, but now you have 6k weight. Still its a superior item and so forth. This might add some plot in the form of quests and make some body a real badmofo but still killable by an organized force etc. Redistributing them on a chars lone death might be a random element, I havent really thought that out. Anyways, not game changing to a major degree and its effects would only be localized.
Oh well, last night when I couldn't sleep it hit me. So take this for a half awake mind and from a half asleep one as well.
and -be- well.
A famous wise man once said absolutely nothing!