Postby SekoETC » Thu Mar 25, 2010 4:05 pm
Coins are good for when a person is saving up to something big or if they have no particular needs at the moment but might have some in the future.
I think it would be good if there were more dual action foods, even though you worked to get rid of them, because it would allow more diversity for meals. When you're a rich person, you can buy or produce a lot of stuff but eat only a fraction of it, especially of the stuff that seems tastiest, just because it's healing foods and you never get hurt. It would be out of character for rich people to start whipping or cutting themselves just to be able to enjoy some ice cream or spinach soup. Also there could be more energy foods even if they weren't efficient, because people get tired due to several reasons, so that would enable eating/drinking something. If Cantrians had limited stomach capacity then it could even be made so that people could eat anything they like, even if they weren't wounded or tired, just to enjoy themselves. I have at least one character who wouldn't care about the costs if you were actually able to eat more than now. I think it would also contribute to the game if characters lost weight when they were starving, and gained weight if they ate more than they need, so people could get fat as a defense strategy against dragging. Also it would be a status symbol, "I can afford to eat more than what's necessary to keep me alive". This would increase consumption, and not in an artificial way.
As for the service sector, at least prostitution can work in Cantr, although it might be difficult for potential customers and service providers to find each other, perhaps due to the social stigma that makes it difficult to mention you're either looking for or ready to sell such services. If it was more common, then people who never rp sex might also consider if it would fit the personality of my character to buy services from hookers, and you could simply tell the other player you don't want to go into details. Just fade to black, the girl (or guy, why not?) gets her money and your character gets a certain reputation, whether it's a charmer or a socially awkward person who could never have a real relationship, or an abusive chauvinist pig. In LARPs people substitute shoulder rubbing or some other innocent pastime to simulate sexual activities, while in Cantr there mainly seems to be a division to players who go all the way and players whose characters seem completely asexual. Simulated stuff seems to be a minority.
Another service that can work is massaging people. It's asexual so there's technically a wider pool of potential customers, but it takes a bit of creativity to describe massage in enough detail to create a satisfactory experience, and you also need to be observant to the signs of when the customer's player is starting to get bored and it's time to start advancing things faster or call it a day. Also it takes time in real life because if it's not finished in one session, you might end up posting back and forth for days and never be quite sure when the other player is online and available.
Also one thing I'd like to see in Cantr is restaurants. I remember Kallie's in Tircqi, they had a pretty wide selection. They could give you food to go or serve it on the spot. Now that plates have been in the game for a while, a restaurant could just assemble a plate and give it to the customer, who'll take things out and eat them once they wake up. A good place would measure the weights so that there are little or no leftovers. You're not buying supplies for a year, you're buying a fancy meal that should consist of at least two or three but preferably more resources. It would be good if it could be coded so that a person could set a container as a preferred location to eat from, instead of eating things from the inventory.
To liven things up, I may ask other people to fetch stuff for me or to help me carry things, even though it would be faster to do it myself, because it creates interaction. It just requires being able to trust that the other player will log in within some reasonable time and your character won't have to go starving when they could've gone to pick up food for themselves, or embarrassing oneself in front of a trading partner by making them wait.
Not-so-sad panda