Animals
Moderators: Public Relations Department, Players Department
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That's a good idea not all the animals being together. In the long run if nobody kills the animals it would get to be an unstoppable force. Traveling around in 1 big group gaining more and more recruits. *imagines a group of 587 rabbits running through villages killing everything in their path* Maybe you could limit hom big a group of animals get before it stops spawning.
- griogal
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- LaSt Of ThE DoDo
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aminals taste more gooder
The Animal idea is great...i wanna see how many i can kill and collect as trophies
kinda like a big game hunter. i know it sounds cruel but it sounds fun too
kinda like a big game hunter. i know it sounds cruel but it sounds fun too
- jeslange
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- Joined: Tue Jul 15, 2003 2:54 pm
Domesticating animals sounds good. Like picking a lock (did someone already say this?) it can end in failure. A successfully domesticated animal will not attack anyone without provocation, and they only attack the person who poked or hit them one time, instead of their entire family goring everyone in town for days. Basically, they'd play nice until you tried to kill them for food, which is pretty realistic. I also noticed that animals can run away if they're hit, so people will have to learn to be nice to them until they have the means to hunt them. Hmm...I wonder if we'll see any nomads chasing bears or something like that.
- Cosmo Harrigan
- Administrator Emeritus
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The rudimentary animals are back in the game. Slowly, they should gain more features.
Please report any bugs to bugs@cantr.net.

Please report any bugs to bugs@cantr.net.
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- Cosmo Harrigan
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Matt wrote:Not sure if it is a bug or not or if you guys just created super strong animals. lol I had a character that had an iron shield and full health killed in one hit by a wild boaryou might want to tone them down a bit.
Matt, this sounds like it might have been a bug. Please e-mail bugs@cantr.net and include the location, game hour, and character name of the character who was slaughtered.
Thanks.
- griogal
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- Cosmo Harrigan
- Administrator Emeritus
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Matt wrote:Not sure if it is a bug or not or if you guys just created super strong animals. lol I had a character that had an iron shield and full health killed in one hit by a wild boaryou might want to tone them down a bit.
It has been determined that this particular incidence was the result of a bug. It has now been resolved, and the characters most affected were contacted. Thanks.

- Solfius
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possibly animals {the more feindly edible ones} should have migration patterns.
Would a nomiadic group develop?
It would have been great if horse domestication was in place before everything was "settled". Nomiadic goverments might still exist. Horse naturally follow other horses. Horses can be "milked".
If enough bikes and cars are produced we might see a "road warrior" kind of group mucking about.
Would a nomiadic group develop?
It would have been great if horse domestication was in place before everything was "settled". Nomiadic goverments might still exist. Horse naturally follow other horses. Horses can be "milked".
If enough bikes and cars are produced we might see a "road warrior" kind of group mucking about.
- Solfius
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- Pirog
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