Lack of newspawns while some other town get to many.
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- Rebma
- Posts: 2899
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
- Chris
- Posts: 856
- Joined: Sat May 05, 2007 1:03 pm
In one small town, I keep comatose characters alive by feeding them. They are useless in themselves, but I assume that their presence helps the town in the spawning lottery. (My small town character is a leader, so it makes sense IG. Other characters I play don't bother.) It makes sense to reward towns for being good places to live (to the extent that high population is an indicator), but the incentive can become perverse too.
- Slowness_Incarnate
- Posts: 1103
- Joined: Mon Aug 11, 2003 11:19 am
- Location: Lalaland
Rebma19 wrote:Too set in their ways to be recruited mayhaps?
I don't know about that, because some of them can be easily persuaded if the cause gives their lost life purpose. I mean how many people are suffering from loss of a loved one? They could be pulled into a cause simply because they have no direction in life anymore.
- Arenti
- Posts: 2814
- Joined: Mon Oct 22, 2007 11:31 am
- Location: The Netherlands
Slowness_Incarnate wrote:Rebma19 wrote:Too set in their ways to be recruited mayhaps?
I don't know about that, because some of them can be easily persuaded if the cause gives their lost life purpose. I mean how many people are suffering from loss of a loved one? They could be pulled into a cause simply because they have no direction in life anymore.
I agree... Many Chars just need a chance for a purpose in life...
- Rebma
- Posts: 2899
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
Arenti wrote:Slowness_Incarnate wrote:Rebma19 wrote:Too set in their ways to be recruited mayhaps?
I don't know about that, because some of them can be easily persuaded if the cause gives their lost life purpose. I mean how many people are suffering from loss of a loved one? They could be pulled into a cause simply because they have no direction in life anymore.
I agree... Many Chars just need a chance for a purpose in life...
Oh for sure! But I know just as many who would tell a recruiter where to shove it, as I do people who need the direction at 50+.
Anyways, it was just a funny comment. Related to real life oldbies. Stubborness. Etc.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- Arenti
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- Slowness_Incarnate
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- Location: Lalaland
- Arenti
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- Location: The Netherlands
- Money
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- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
I've actually seen a couple of towns have success recruiting over the radio. If there's a bored worker stuck inside feeling neglected and he hears there's a place just two locations over that not only wants people but is offering them better pay for more interesting jobs, I think he's much more likely to go for that, then he would be about spending most of a year walking to a place based on an old note or something.
- Arenti
- Posts: 2814
- Joined: Mon Oct 22, 2007 11:31 am
- Location: The Netherlands
Marian wrote:I've actually seen a couple of towns have success recruiting over the radio. If there's a bored worker stuck inside feeling neglected and he hears there's a place just two locations over that not only wants people but is offering them better pay for more interesting jobs, I think he's much more likely to go for that, then he would be about spending most of a year walking to a place based on an old note or something.
That's true, I doubt hardly anyone reacts on a note in a town asking for people to work for them. It hardly even works if the town people are in offers jobs to new spawns and of course anyone else who wants to work, and they place a note. My char jsut has to ask every day if someone wants to work to earn something. That really works.
- Slowness_Incarnate
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- Arenti
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- Joined: Mon Oct 22, 2007 11:31 am
- Location: The Netherlands
- Arenti
- Posts: 2814
- Joined: Mon Oct 22, 2007 11:31 am
- Location: The Netherlands
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