Snake_byte wrote:How does it NOT promote trade?
Now a location with food or whatever can't just keep it to themselves because there are other things you need like hematite which will need trade routes to aquire now since you can't just go there and simply gather it anymore.
A location with food can now feed up to maybe 4 other lacations that have none on a steady amount always rolling in with the people they trade with for other things such as limestone, hematite, coal, healing foods...
Trade routes now need to be organized for survival.
If these aren't made quickly then a lot of charries will die of starvation beacause everyone is disorganized and refuses to help work with this.
Actually, this already happens, Snakebyte. How do think the mountain communities have survived thus far? Largely by trade, in my experience.
What this change does is screw over much of the organisation which already exists. Some locations with food will now have to keep it to themselves because it's harder to gather a surplus for trade. If they can manage to gather that surplus still, then they might find that their existing trading partners no longer have surplus of limestone or whatever to trade on, because of their gathering limits.
Build more machines? Ummm... that takes a long time and much metal (which will now be hader to make, due to difficulty getting the basic resources) . And even then there are many important resources (rice, limestone, stone and wood, to name a few) for which no machine is available).
More social organision? That's only a partial solution. Not all the inherent problems with this can be solved by organisation. Also , you forget that some of the social organisation in existence stems from private businesses and other organisations which function indeprendently of local government. Now local governments have been forced to keep tight control of resource-gahering, many of those organisations will quite simply be left with no place to go. They could only spring up and flourish in those easy-going communities where local Government didn't attempt to control everything There's no question of them leasing or claiming ownership of a few gathering slots (as would happeb IRL) because that simply wouldn't be practical to implement (How do you know who's gathering-slot the latest meddlesome newspawn has taken over? Well whomever it belongs to, he'll probably have fallen asleep again and missed his chance to nab it by the time the newspawn has been dragged away, so it hardly matters. The way the game mechanics work, you can't have anything except a free-for-all in practice- unless it's a ruthlessly guarded monopoly on everything within a six-day radius. How realistic is that?)