Postby Songthrush » Sun Aug 28, 2005 3:16 am
And what is it you volunteer to do, make your players miserable?
I understand though that many people have nothing to do with this resource bottleneck, and direct all these pleas mainly at Jos in the programming department.
Thanks for the compliments AoS. You know, I do put more effort into my sixteen characters in Cantr than complaining in the forum. As you may have noticed, I didn't even have a forum account before now. I'm afraid that in Cantr starving crowds with their mighty bare fists are not as likely to revolt as they are to get bored and die/quit the game, which presumably is not what management wants - SnakeBitz notwithstanding.
I have found no in-game way to explain to anyone the effect of the resource restriction so far - it has always been done with "OOC: Yeah, thats some weird thing they changed a couple of days ago, we can't start our projects as usual." Please help me out here and suggest a couple of good RP ways to explain the following in-game message: "ERROR: This location already has the maximum number of resource gatherers."
"Sorry you can't farm for potatos because four people are already doing something else in our city." Please!
The resource bottleneck is a game design fiasco that prompted me to speak out. Without important changes (the slot distribution system being the first critical necessity) it will destroy the Cantr world I know and even love.
In the game, I choose not to associate with the "Darwinists" - people locked inside a rat race of Cantr material achievements bore me to tears - I was always more interested in philosophical and social aspects that can be better explored in this game than in many others.
If my characters, many of whom purposedly don't have much more stuff than a newspawn would, are forced to sit in a building and repair old wooden shields for the SnakeBites of the world instead of roleplaying, all just to have something to eat, do you guys expect I'll maintain any interest in playing with you? Obviously, one man does not matter a whole lot, but think of other roleplayers who might well be in the same boat I am.
If Cantr had an infinite number of easily accessible locations, then even new characters could try to live independently, but that is not the case. It takes a very long time to travel anywhere and many of the islands are densely populated. Which is good- because it is ony in population centres like Siom and Quillanoi that any regular activity takes place, the majority of players being in a state of constant sleep, broken only to pack the stuff they've collected away into their buildings or ships.
There are already messages in the forum with the player reaction to these "trade enhancing" changes -- players uniformly TAKE THEM TO BE GAME BUGS. If your players think your new feature is a bug, that has got to tell you something.
All in all I have two questions:
1. What is a newspawn to do under these new conditions. There is no convenient way of "working for somebody", at least not as convenient and always-available as the resource collection buttons used to be.
2. Does Cantr management care about the social aspects of the game or do they believe "natural selection" will magically create and maintain these for them.
Thanks,
Satai.
Last edited by
Songthrush on Sun Aug 28, 2005 4:04 am, edited 5 times in total.