Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

User avatar
Swingerzetta
Posts: 615
Joined: Mon Feb 11, 2013 11:21 pm

Re: Things that annoy or puzzle you about Cantr

Postby Swingerzetta » Sun May 31, 2015 12:20 am

But, wouldn't it get really annoying if people DID write everything they did out in detail? Seems like occasionally glossing over a process is better for all involved. (I'm sure not going to be step-by-stepping ANYTHING while on my tablet on a 20 minute break at work, for example)
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun May 31, 2015 12:25 am

Swingerzetta wrote:But, wouldn't it get really annoying if people DID write everything they did out in detail? Seems like occasionally glossing over a process is better for all involved. (I'm sure not going to be step-by-stepping ANYTHING while on my tablet on a 20 minute break at work, for example)


But if you could tag an outfit (or a tool or weapon or vehicle...) with dyes and other materials then you'd be free to RP as much or as little as you felt like. You wouldn't have anything to prove or anyone to convince of anything, anyone could see that you'd done your part.
User avatar
Swingerzetta
Posts: 615
Joined: Mon Feb 11, 2013 11:21 pm

Re: Things that annoy or puzzle you about Cantr

Postby Swingerzetta » Sun May 31, 2015 12:50 am

Marian wrote:
Swingerzetta wrote:But, wouldn't it get really annoying if people DID write everything they did out in detail? Seems like occasionally glossing over a process is better for all involved. (I'm sure not going to be step-by-stepping ANYTHING while on my tablet on a 20 minute break at work, for example)


But if you could tag an outfit (or a tool or weapon or vehicle...) with dyes and other materials then you'd be free to RP as much or as little as you felt like. You wouldn't have anything to prove or anyone to convince of anything, anyone could see that you'd done your part.


Yes, that's true! It would be a good system.
User avatar
computaertist
Posts: 674
Joined: Sun Dec 30, 2012 3:33 am

Re: Things that annoy or puzzle you about Cantr

Postby computaertist » Sun May 31, 2015 3:16 am

Can we all please agree that what's really annoying us is the lack of a system to legally add things to other things?

People acting like one is there when it's not should be reported. I must have just not seen them, so I don't know how else to take these comments except as possibly applying to me, knowing how creative I get with my descriptions. I'll just stop taking them that way, as I'm sure now I should have done from the beginning.
Mark Twain wrote:Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't.
User avatar
Kyriel
Posts: 389
Joined: Mon Apr 27, 2015 9:50 pm

Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Sun May 31, 2015 5:10 am

On the one hand, I can understand not wanting people to claim their fur bikini is made of gold.

On the other hand, I'm not too fond of seeing detailed roleplay about dyes that don't exist in the game, in part because if the game had actual mechanics for it, it would have resources for it, gatherable plants that could be processed and grown, etc.
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun May 31, 2015 5:27 am

Kyriel wrote:On the one hand, I can understand not wanting people to claim their fur bikini is made of gold.

On the other hand, I'm not too fond of seeing detailed roleplay about dyes that don't exist in the game, in part because if the game had actual mechanics for it, it would have resources for it, gatherable plants that could be processed and grown, etc.


More natural shades like green, yellow, brown, and simple dyes made from berries or even blue from cobalt are one thing, but personally I draw the line at really bright modern, store bought looking stuff.
User avatar
Kyriel
Posts: 389
Joined: Mon Apr 27, 2015 9:50 pm

Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Sun May 31, 2015 5:55 am

By "store bought" I assume you mean synthetic dyes. The technology level may be strange, but it seems doubly strange that the assumption of many players seems to always tend toward a low tech level. Synthetic dyes predate the use of cars and radios. If they existed in the game, they would certainly require a town with advanced refining capabilities.
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun May 31, 2015 11:48 am

The technology level has always been strange, but it does lean toward the low tech. The vast majority of people are using bone and stone tools, fighting with swords, and hunting or gathering materials to make the things they need by hand.

And if I were to look around any place and see people dressed in animal skins squatting next to a dung-fueled cooking fire, 'high tech' or 'modern' would not be the first thing to pop into my mind.

And when they do use something like a drill or a radio or a car (which aren't exactly cutting edge technology either, get back to me when they have satellites ), it's usually something built by a forgotten past generation.
User avatar
Kyriel
Posts: 389
Joined: Mon Apr 27, 2015 9:50 pm

Re: Things that annoy or puzzle you about Cantr

Postby Kyriel » Sun May 31, 2015 2:32 pm

Well, that's kind of my point. If the plants existed in the game, people would be dyeing clothing with things like henna and woad, at the lower tech level. And if it were included, places that are already refining aluminium and building their own vans might have the machines required to make synthetic dyes. It's not necessarily an either/or thing, I'm just saying that it's kind of a weird thing to protest when the mechanics don't exist in the game at all at this point, and other techniques of the same tech level or higher already exist in the game. If a character living in an advanced industrial city wants to use "bright, modern colors", sure, why not? That just might be more questionable if they're living in a mud hut and making hide pants with a bone needle. ;)
User avatar
Slowness_Incarnate
Posts: 1103
Joined: Mon Aug 11, 2003 11:19 am
Location: Lalaland

Re: Things that annoy or puzzle you about Cantr

Postby Slowness_Incarnate » Sun May 31, 2015 10:06 pm

Hey if people can spawn with hot pink/neon green/electric blue hair, why can't they have undies in the same colors?
User avatar
Friar Briar
Posts: 429
Joined: Mon Sep 08, 2014 8:57 pm

Re: Things that annoy or puzzle you about Cantr

Postby Friar Briar » Sun May 31, 2015 10:14 pm

Slowness_Incarnate wrote:Hey if people can spawn with hot pink/neon green/electric blue hair, why can't they have undies in the same colors?

If I wanted neon green undies, this is what I would do IG.

I would spawn in the swamp, make a pair of undies (preferably hide), go down to the swamp water, wait for the algae to start decaying, dip the undies in, and now, voila! I have neon, green undies. :mrgreen:

Similarly, if I wanted florescent, pink shoes, I would spawn by the seaside, wait for a red tide/toxic red algae bloom, go down to the water, put my shoes into the decaying, red algae, and again, voila! I now have florescent, pink shoes.

Sure, I'll stink to high heaven, but that's the price I would pay for fashion, people!! :lol:
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Re: Things that annoy or puzzle you about Cantr

Postby Marian » Tue Jun 02, 2015 2:27 pm

Friar Briar wrote:I would spawn in the swamp, make a pair of undies (preferably hide), go down to the swamp water, wait for the algae to start decaying, dip the undies in, and now, voila! I have neon, green undies. :mrgreen:

Similarly, if I wanted florescent, pink shoes, I would spawn by the seaside, wait for a red tide/toxic red algae bloom, go down to the water, put my shoes into the decaying, red algae, and again, voila! I now have florescent, pink shoes.

Sure, I'll stink to high heaven, but that's the price I would pay for fashion, people!! :lol:


See, now this is something I'd want to see RPed. :lol: Bonus points if you dip in while wearing the undies and come out with neon-green legs. Who even needs clothes? It'll start a new fad.

But here I feel like being annoyed about a new thing now: Why oh why do some many towns believe workers and traders should make less, the better they are at their job? Awkward workers are always getting paid more than expert ones for the same amount of work, and people gathering by hand somehow deserve to get better deals than those who took the time and effort to make tools? How does this make any sense?
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Tue Jun 02, 2015 2:36 pm

I set a (somewhat OOC) standard for myself never to accept untooled rates. I simply refuse to encourage people to be lazy. This always starts an interesting discussion. "But we only got these at 50 grams a day." I ain't give a damn. :roll: This laziness wasn't half as common several years ago before resources started piling up.

In [cut] famous armory, the payments are based on how long an average person takes (i.e. the shown time) so everyone gets the same payment. I've always thought this is great, because you get more money over time doing what you're good at. I like to see planning rewarded and will always go out of my way to punish the lazy.
Read about my characters by following this link.
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Re: Things that annoy or puzzle you about Cantr

Postby Marian » Tue Jun 02, 2015 2:47 pm

*Wiro wrote: I like to see planning rewarded and will always go out of my way to punish the lazy.


This is a good philosophy. :D

And you're right about [cut] , I wish more towns would follow their example. Paying based on the individual's hours worked instead of going by the project means having to keep track of them too, it's a finicky pain in the butt.
User avatar
ObsessedWithCats
Posts: 435
Joined: Sun Feb 09, 2014 4:39 pm

Re: Things that annoy or puzzle you about Cantr

Postby ObsessedWithCats » Tue Jun 02, 2015 2:54 pm

For organised trading I've always seen rates like [cut], fixed for everyone, so you're better off doing something you're good at. I've never seen skill-dependent rates O_o Where things are small-scale/primitive enough for bartering things like weight in boats, alternative sources, trader/resident relationships and the actual existence or otherwise of machines at appropriate location factor in rather than gatherer skill. I'll quite happily buy oil at slightly below tooled rates from a friendly trader when the nearest source is years out in the middle of nowhere and doesn't have a drill anyway :3

Actually come to think of it there was one place I remember that paid by the hour. I have nothing nice to say about that place :P

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest