Maximum number of resource gatherers

General out-of-character discussion among players of Cantr II.

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Skarbniq
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Postby Skarbniq » Fri Aug 26, 2005 3:38 pm

marol wrote:Someone dragged my character into building and I lost the slot. This has been done without any talk between others, so that was probaly single player's characters.


Sometimes a single char can drag succesfuly :)

Now, dragging is the most important thing in some locations :D
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Agar
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Postby Agar » Fri Aug 26, 2005 5:24 pm

This resource limit change has got to go. It's not promoting trade, or change, it's crippling large cities. People need to eat and work, and now they can't, and may not be able to for a long time.
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marol
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Postby marol » Fri Aug 26, 2005 7:46 pm

The Surly Cantrian wrote:Marol, contact the PD about that if you are worried. They can check the dragging records and talk to the player if he was cheating.


I did it of course. The reason of my post was suggestion that character should know who dragged her.
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El_Skwidd
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Postby El_Skwidd » Fri Aug 26, 2005 8:33 pm

All the cities that I'm in that are having any problem with food gathering have taken the following actions towards getting around their newfound lack of gathering fields:

1) Whine.
2) Complain.
3) My personal favorite, nothing.

If your town leader can't find a way to feed you, then I guess it's time for a new town leader.
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marol
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Postby marol » Fri Aug 26, 2005 10:11 pm

Repeating project can be removed by other player when repetition is finished and next repetition progres is at 0%.

I've experienced that twice today and seen much more. Players lost their slots cause of this and I consider it as a bug.

So now we have two things to fix up:
1. Identifying characters who drag other chars.
2. Disallow project removal when any character is engaged into it.

And a sugestion of mine - maybe it is reasonable to limit maximum number of repetitions?
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Snake_byte
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Postby Snake_byte » Fri Aug 26, 2005 11:02 pm

El_Skwidd wrote:All the cities that I'm in that are having any problem with food gathering have taken the following actions towards getting around their newfound lack of gathering fields:

1) Whine.
2) Complain.
3) My personal favorite, nothing.

If your town leader can't find a way to feed you, then I guess it's time for a new town leader.


I agree.
People are saying that they don't want to be the ones to be trading and encouraging trade because it isn't what they want to do with their characters.
Well you know what. You'll have plenty of characters. You want this to work? Then help make it work.
Don't want to help fine. That in my eyes removes all your priviledge to complain because you aren't doing anything to help.

I guess if you want something done right do it yourself.
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Jos Elkink
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Postby Jos Elkink » Fri Aug 26, 2005 11:12 pm

marol wrote:So now we have two things to fix up:
1. Identifying characters who drag other chars.
2. Disallow project removal when any character is engaged into it.

And a sugestion of mine - maybe it is reasonable to limit maximum number of repetitions?


I totally agree with all three ... perhaps you should add them to Flyspray? Or better, implement them? :)
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Surly
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Postby Surly » Fri Aug 26, 2005 11:19 pm

Skarbniq wrote:Now, dragging is the most important thing in some locations :D
See the very first post of this thread... :wink:

Agar wrote:This resource limit change has got to go. It's not promoting trade, or change, it's crippling large cities. People need to eat and work, and now they can't, and may not be able to for a long time.
On what basis? If people die, it is because of overpopulation... very simple. Crippling? I think not. If people cannot gather, it is not a good place for a large town. Build a harvester, create a government, whatever.

Stop being lazy, and start playing the game! It really ain't so difficult.
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AoM
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Postby AoM » Sat Aug 27, 2005 12:15 am

I know of at least one populous city that thought ahead and already had designated food gatherers... :wink:

If your city can't think of a way to cope well then doom on you!

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doom on you...
doom on you...
doom on you...
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TatteredShoeLace
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Postby TatteredShoeLace » Sat Aug 27, 2005 12:20 am

Yeah! Go that fantastic city with food harvesters! We rock, AoM!
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Postby Snake_byte » Sat Aug 27, 2005 12:22 am

I have another plan. I've already started to organize trade routes and what not so how about the ones telling the others not to complain and stop whining should get the ball rolling with me.
The rest will follow and we'll all get over it.
Jos says it to promote trade, then trade and see what happens. I'll bet you'll all feel dumb and ask what the big problem was in the first place.

Think about it. If a town organizes a trade route with a neighbouring town then that is two towns set for work and less complaint.
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Slowness_Incarnate
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Postby Slowness_Incarnate » Sat Aug 27, 2005 4:59 am

I have a problem with this now. There are 4 projects for gas in a large town. My character CANNOT work on her project because there are already the max number of people working on that project. What gives? There is really only ONE active gas project, do you mean to tell me that the limit is ONE?!? That's not funny. Please change these limits... :?
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Skarbniq
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Postby Skarbniq » Sat Aug 27, 2005 5:03 am

El_Skwidd wrote:If your town leader can't find a way to feed you, then I guess it's time for a new town leader.


Yes. That's right.

Unfortunetly some players thinks that the leadership is a thing, that once gained never ends. They wait for miracle and believe that "God Jos" will help.

Limit is a great thing. ( i know that i'am in minority )

It is the end of anonymous gatherers and suspicious trade routes. It is the end of cities witch 80 citizens, in which 50% are gathering, gathering... and nobody knows for what (who) are they doing it.

Thanks for limits :D

Of course i still think that limits should be a little higher, but idea is very good :)
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SekoETC
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Postby SekoETC » Sat Aug 27, 2005 9:01 am

Slowness_Incarnate wrote:I have a problem with this now. There are 4 projects for gas in a large town. My character CANNOT work on her project because there are already the max number of people working on that project. What gives? There is really only ONE active gas project, do you mean to tell me that the limit is ONE?!? That's not funny. Please change these limits... :?


To my knowledge they are not bound to a certain resource but the amount of resource gatherers is the combined amount of all the people working on resource collection, be that farming, mining, fishing or so on. I think it should be divided a bit, and hey, how about counting only the number of active projects, instead of the workers? That would increase cooperation because you could still join someone else's project even if you can't work on your own. You'd just have to ask them to share.
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Jos Elkink
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Postby Jos Elkink » Sat Aug 27, 2005 10:02 am

Slowness_Incarnate wrote:I have a problem with this now. There are 4 projects for gas in a large town. My character CANNOT work on her project because there are already the max number of people working on that project. What gives? There is really only ONE active gas project, do you mean to tell me that the limit is ONE?!? That's not funny. Please change these limits... :?


Nowhere is the limit 1 ...

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