eating too much - bug?
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- Doug R.
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Another possibility is that it's airborne and essentially random. They could have created an algorithm that aims to mimic the spread of disease via airborne insects.
The key to nailing down any such "outbreak" is to locate the epicenter. If there is no epicenter, i.e., if this disease sprung up at many points on the map at the same time, then the cause could either be:
1) completely random (ProgD randomly selected X number of characters to inflict based on region, and it is self-spreading)
2) Is simple and being overlooked (it is bodies, but has a long incubation period)
3) Is too complex to be detected (having multiple factors involved to induce infection, or having the source of the infection be unique to each character, say, like an allergy, where character X is allergic to carrots, and character Y is allergic to gold, and there is chance for each of infection when in contact with these items.)
The tick-based nature of cantr time progression in regards to game mechanics really makes finding disease cures difficult. The sleeping sickness, IMO, will never be cured if there is a cure, simply because the random manifestation of symptoms makes it nearly impossible to tell if a character at any one point in time is infected, and hence impossible to use trial and error as a way of introducing potential cures. The cure, if found, will be entirely accidental and go completely unnoticed.
The key to nailing down any such "outbreak" is to locate the epicenter. If there is no epicenter, i.e., if this disease sprung up at many points on the map at the same time, then the cause could either be:
1) completely random (ProgD randomly selected X number of characters to inflict based on region, and it is self-spreading)
2) Is simple and being overlooked (it is bodies, but has a long incubation period)
3) Is too complex to be detected (having multiple factors involved to induce infection, or having the source of the infection be unique to each character, say, like an allergy, where character X is allergic to carrots, and character Y is allergic to gold, and there is chance for each of infection when in contact with these items.)
The tick-based nature of cantr time progression in regards to game mechanics really makes finding disease cures difficult. The sleeping sickness, IMO, will never be cured if there is a cure, simply because the random manifestation of symptoms makes it nearly impossible to tell if a character at any one point in time is infected, and hence impossible to use trial and error as a way of introducing potential cures. The cure, if found, will be entirely accidental and go completely unnoticed.
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- the_antisocial_hermit
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Doug R. wrote:The tick-based nature of cantr time progression in regards to game mechanics really makes finding disease cures difficult. The sleeping sickness, IMO, will never be cured if there is a cure, simply because the random manifestation of symptoms makes it nearly impossible to tell if a character at any one point in time is infected, and hence impossible to use trial and error as a way of introducing potential cures. The cure, if found, will be entirely accidental and go completely unnoticed.
I completely agree.
- SekoETC
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If it was airborne, wouldn't people on the outside, in groups be more likely to catch it? In Kiii the first case happened indoors, second case soon after. Hmm, but maybe strict quarantine was the thing that kept the rest of the town from getting it. I'm just wondering if it's that infectuous, how come Ember never got it even though she stayed with Jaina through the whole time she was ill. Perhaps it's natural resistance. I think it also lasted longer for Jaina than Troy to get healed, so age might be a factor.
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- kinvoya
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west
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- wichita
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- Nixit
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kinvoya wrote:Could it have something to do with strength? My char who had it and another char that I know of were both much stronger than average, had mild cases and recovered very quickly without doing anything differently at all.
I bet recovery has got to do with strength (at least in part), but as for actually catching it it's probably something else.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
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RatofLuke
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I haven't posted here in about a year, but one of my characters has come down with the "eating sickness."
Since my character plans on travelling a great deal, this will no doubt prove to be an extreme annoyance for him. In fact, I myself am irked by the disease simply because it's unrealistic and serves no purpose except to make the game more irritating for me.
I can understand sicknesses that decrease energy, cause damage, or even disrupt the character's dialogue . . . but this eating disorder this is just silly. All it means is that I have to dump all my food on the ground so I won't wolf it all down like a idiot. IC, this is difficult to RP.
<i>Uh . . . I feel sick and I ate five days worth of food. I better dump it all on the ground before I eat the rest.</i>
I mean, if the sickness saps my willpower to such an extent that I lose all restraint and turn into a mindless eating machine, wouldn't I just pick the food back up and eat it? All the disease seems to be is an artificial way of making things more difficult. The only effect it has is that it forces me to micromanage my character.
What's next? A disease that causes the character to hit himself with his weapon? I suppose then we'll have to store our weapons somewhere, lest we shoot ourselves with our own crossbows.
Surely there are better ways to implement diseases.
I know I should find this out in-game, but how long does the disease last? Is it permanent? I won't even bother asking about a cure, since I imagine it to be some obscure apothecary mixture that would take years to figure out, but surely the disease isn't permanent, is it? If it is, I'll probably just have to quit, since my character wouldn't be able to travel by any practical means -- or I'd have to carry a bunch of containers, which is just silly (i.e. if I turn crazy and start eating everything, surely I would eat the contents of a bag I'm carrying.)
I don't mind obstacles, but I don't like it when they seem overly artifical.
I can understand sicknesses that decrease energy, cause damage, or even disrupt the character's dialogue . . . but this eating disorder this is just silly. All it means is that I have to dump all my food on the ground so I won't wolf it all down like a idiot. IC, this is difficult to RP.
<i>Uh . . . I feel sick and I ate five days worth of food. I better dump it all on the ground before I eat the rest.</i>
I mean, if the sickness saps my willpower to such an extent that I lose all restraint and turn into a mindless eating machine, wouldn't I just pick the food back up and eat it? All the disease seems to be is an artificial way of making things more difficult. The only effect it has is that it forces me to micromanage my character.
What's next? A disease that causes the character to hit himself with his weapon? I suppose then we'll have to store our weapons somewhere, lest we shoot ourselves with our own crossbows.
Surely there are better ways to implement diseases.
I know I should find this out in-game, but how long does the disease last? Is it permanent? I won't even bother asking about a cure, since I imagine it to be some obscure apothecary mixture that would take years to figure out, but surely the disease isn't permanent, is it? If it is, I'll probably just have to quit, since my character wouldn't be able to travel by any practical means -- or I'd have to carry a bunch of containers, which is just silly (i.e. if I turn crazy and start eating everything, surely I would eat the contents of a bag I'm carrying.)
I don't mind obstacles, but I don't like it when they seem overly artifical.
- CrashBlizz
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- the_antisocial_hermit
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- geparden
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I had it happen to one of my characters. Quite annoying since he was running low on food already, and two of his long-time traveling companions died of starvation.
Maybe it was because of the mourning of the loss of two people he spent most of his life with? I guess we'll never know all the factors.
Maybe it was because of the mourning of the loss of two people he spent most of his life with? I guess we'll never know all the factors.
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DELGRAD
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Don't you know?
Since most people eat smoked meat this is to punish them.
Since most people eat smoked meat this is to punish them.
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First quoted in the NationStates forum on 10/14/05.
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students groan
Science teacher: "Today we will be learning about intelligent design"
Little Billy: "OH GOD"
First quoted in the NationStates forum on 10/14/05.
http://washingtonvil.myminicity.com
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faolan
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- N-Aldwitch
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Jos is sitting there reading these posts smugly...
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- formerly known as hf
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I only have two characters which have 'cuaght' it, both on more than one occasion. Both live in the same town.
But the town is no more busy nor full of bodies than any others. Clothing has nothing much to do with it, nor any of the other ideas.
Either this was designed to be very difficult to cure, and determine the cause, or, well, it wasn't the best of implementations.
The thing is, I haven't seen anyone do any real, thorough research in-game. You would have thought someone would have started a team of people going around, asking questions at different locations, testing possibilities etc. etc... But not yet...
But the town is no more busy nor full of bodies than any others. Clothing has nothing much to do with it, nor any of the other ideas.
Either this was designed to be very difficult to cure, and determine the cause, or, well, it wasn't the best of implementations.
The thing is, I haven't seen anyone do any real, thorough research in-game. You would have thought someone would have started a team of people going around, asking questions at different locations, testing possibilities etc. etc... But not yet...
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