Maximum number of resource gatherers

General out-of-character discussion among players of Cantr II.

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Jos Elkink
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Postby Jos Elkink » Thu Aug 25, 2005 12:16 pm

Michal wrote:But Turkish main island is not overpopulated and turkish characters can work non-stop.


I'm not sure this is really a fair argument. The Polish have more than one island, and one might be fairly densily populated, at least one is definitely not anywhere near densily populated. So there is variation in the Polish area in this respect, and it's only good if the different Polish areas have different developments, so people can play in different surroundings.

Also someone said that food has to be gathered in the same location as the hematite, but why? Are food sources that rare on the Polish lands?

Also note that the Polish dense population is still very, very young. It really takes a little time to get things going - it took many years in the English area also.

Schme wrote:So many grand and eloquent arguments, for both sides.

However, I say again, death to the limits.


Well argued ... :?
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Postby Sierak » Thu Aug 25, 2005 12:34 pm

You don't understand full my post I leave it to Poles which speak English better.
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Postby Schme » Thu Aug 25, 2005 12:45 pm

Why thank you, Jos. I am glad that you see where I'm coming from.
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Jos Elkink
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Postby Jos Elkink » Thu Aug 25, 2005 1:08 pm

Michal wrote:You don't understand full my post I leave it to Poles which speak English better.


I don't think that's the issue, I think we simply disagree ;) ... But perhaps I'm wrong ...
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Skarbniq
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Postby Skarbniq » Thu Aug 25, 2005 4:33 pm

In my opinion.. actual form of limit is not bad. But it should be at the level of about 20 for every single location.

Positiv:

- Now it is easy to organize the way of using slots.
- City can decide which material is more important.
- You have "x" slots, and you know that it would be nice to have "x" experts in the city.

Other sugestions are going to complicate situation.
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Postby kinvoya » Thu Aug 25, 2005 4:44 pm

My chars haven't been effected by the limits yet but I have read the arguments here and I'd like to say that Gyrus makes some very good points. Even though some adjustments might come eventually, role play is the solution to the problems on the Polish islands.

Cantr is a society simulator. In societies all kinds of problems arise. In real life over-population and lack of food has been a very, very common tragedy. It is up to the players to role play solutions to the problems. I don't know what resources you have but, if you have wood you can build boats and look for new places to relocate your excess population.

Some people might starve to death before the crisis is resolved. This happens. As Jos said, the other areas are much older than the Polish areas. They struggled with their own set of horrible problems and many characters did not survive. Progress was slow.

You don't know how lucky you are just to know that someone is paying attention to your complaints. In the past we've had changes which threatened the lives of our characters (and, indeed, many beloved characters died) while our complaints were seemingly ignored for many months.
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Postby Snake_byte » Thu Aug 25, 2005 6:22 pm

If you're having that much trouble gathering, there are many IC ways to solve it. Like: Encouraging travel to the population, Forcing emigration, making new laws prohibiting those without permission the gather, ect...
There are more but I'm not doing ALL the work :wink:

Edited: I'm not sure if there is a minimum that can be had at any place but THAT might be a good idea to avoid any insane misfortunes in largely populated areas. Maybe a minimum of 10.
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melbi
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Postby melbi » Thu Aug 25, 2005 6:36 pm

wichita wrote:Just to humour the people in charge of adjusting numbers, instead of coming to the forum and screaming "THIS SUCKS" try and see how many people are collecting at the time that you get the dreaded message.


In Hilloi, only two people can collect stone, and only four can farm potatoes.

The surrounding area is pretty poor and unpopulated, although there is plenty of BARLEY to trade.


One effect of these limits is that unsettled areas will remain unsettled because of the uncertainty of availability of resources. If someone wants to settle in Brunoi Hills (south), for example, where there is plenty of wheat, they need to build a millstone and oven to make the wheat into bread. But you can't build an oven without a building. Before the limits, such a person could go Hilloi, collect potatoes and stone, cart the stone to BHS, and so on until the building, millstone, and oven were built.

Now, on the other hand, they can't collect anything to trade, can't know whether stone or potatoes will be available, and can't know whether they could settle in BHS.

Sure, they could settle for some other life in some other place... and such an aimless life might be interesting from some point of view, but it would be nice if characters could also make aims they had a reasonable hope of fulfilling.

So, please these ideas "you should trade" or "you can go live someplace else" ... why should I? If I don't want to migrate or trade, can I still play the game?
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Postby Snake_byte » Thu Aug 25, 2005 7:10 pm

melbi wrote:
only two people can collect stone, and only four can farm potatoes.

As I understand it, it isn't 2 on stone and 4 on potatoes but 6 in all are allowed to work on any resource at a time in one location. (Substitute the given numbers for your location)
Instead try this: Ask them all to stop and move to potatoes. I'm sure you'll be able to.
So, please these ideas "you should trade" or "you can go live someplace else" ... why should I? If I don't want to migrate or trade, can I still play the game?

Yes but if all these things aren't available then maybe players need to stop whining and take the first step. Open a business in a largely populated location to make a resource available. Such as a "grocery store" or like John Woodhouse' "First Quality Stone" business. Like I said, I'm not doing all the work.
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marol
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Postby marol » Thu Aug 25, 2005 7:48 pm

Oh, there are some locations on one of Polish islands, where gatherers limit does't work and never will...
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Postby nitefyre » Thu Aug 25, 2005 7:53 pm

marol wrote:Oh, there are some locations on one of Polish islands, where gatherers limit does't work and never will...
Isn't that exploting a bug, Mr. Aspirant Programmer?
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Postby melbi » Thu Aug 25, 2005 8:32 pm

Snake_byte wrote:
melbi wrote:
only two people can collect stone, and only four can farm potatoes.

As I understand it, it isn't 2 on stone and 4 on potatoes but 6 in all are allowed to work on any resource at a time in one location. (Substitute the given numbers for your location)
Instead try this: Ask them all to stop and move to potatoes. I'm sure you'll be able to.


Exactly what problem would that solve?

Also, to characterize complaints and observations as "whining" is quite condescending and not at all attractive. I think if you look at my posts youll see that I usually try to be constructive. In this particular case, the limits are turning Cantr into a game that I may not want to play. I don't think this will be any loss for the game, and I do not feel like a martyr or victim... it is a change that makes the game less playable, and less interesting to me. That is not something you can contest: it is simple preference. If the frustration level of the game is too high, I will not play. Others will. This is life.

If you would like to take time each day to run a pretend grocery store in cyberspace, that's fine. I don't want to. If I have to live in a city rather than the mountains just because I can't survive up there, I DON'T WANT TO. Almost all my characters are in poorly-populated areas where it is hard to survive. I like that challenge. If the game requires me to move or become a trader or a shopkeeper, I just won't. Why should I play a game that compels me to do things I am not interested in doing? I don't need a game for that.
Last edited by melbi on Thu Aug 25, 2005 9:34 pm, edited 6 times in total.
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CyboRKg
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Postby CyboRKg » Thu Aug 25, 2005 8:46 pm

How low is the gathering limit? I saw in one location with 4 resources - only 4 active slots for gathering (summary all resources) and nothing free! One of two location with hematit on island! :( 30 chars waiting for resolve this bug :x
Last edited by CyboRKg on Thu Aug 25, 2005 8:49 pm, edited 1 time in total.
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marol
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Postby marol » Thu Aug 25, 2005 8:47 pm

nitefyre wrote:
marol wrote:Oh, there are some locations on one of Polish islands, where gatherers limit does't work and never will...
Isn't that exploting a bug, Mr. Aspirant Programmer?


...because there is no any resources in those locations. :D
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Postby AngelSpice » Thu Aug 25, 2005 11:36 pm

melbi wrote:In Hilloi, only two people can collect stone, and only four can farm potatoes.



Ugh, if that's the case, my charrie on her way back there may not stay long.

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