Personally I would hope that nobody is actively seeking out routine rape or violence roleplay situations and would be incredibly reluctant to act them out in my own gaming situations as they are experiences that I am not personally ready to explore at this particular time. Some people on the other hand might be personally ready to explore the situation, and they should have the freedom to pursue that <i>reponsibly</i>.
Anthony raises the good point about the incredible potential for character development that traumatic violence (in whatever form) holds. The beauty of Cantr and the reason I have found myself so quickly involved in it is because it is so openly structured and can be focused on the <i>roleplay</i> rather than on the semantics of what programming is behind the buttons on the screen or what pictures the artist behind the mouse can provide to the screen. It provides something that Civ, Nintendo, Play Station, etc (great game sources in their own rights) can never achieve (without making <i>The Matrix</i> prophetic

It is true that it comes down to preference about what each individual player is looking for from the game. Some just want to click the buttons and build stuff and be perfectly happy interacting with the scripted NPC dialog. If you are one of those people that is fine and I hope that you continue to find enjoyment in Cantr or whatever game you find that fulfills such needs. I but more than that I hope that we are able to maintain the potential for Cantr holds, because -- frankly -- if what you are really looking for a scripted, rules-based, programmed fantasy game there are plenty out there to chose from. Cantr is special.

But...those are just some of my opinions. I might be wrong.