Swingerzetta wrote:Yeah, I agree with that. I always split my actions into a separate public post, but feel a bit weird doing so, because I never see other players doing the same... It would spice up those whisperfests quite a bit, though, if more people did that! Instead of a wall of whispers back and fourth, you'd see nodding, frowning, laughing... It would invite other people into the story.
I don't whisper often but when I do I do this. It drives me 'round the bend trying to figure out how to respond when someone emotes something very visible in a whisper to my character - keep up the bad form or baffle everyone by responding emotes out of whispers?
miirkaelisaar wrote:something that annoys me to no end, is when a character claims to love mine or whatever they think mine wants to hear, to keep mine from killing themselves, even if they've been through all sorts of trauma, my character tries so hard to keep living for this person, the person suddenly falls asleep. I can see other characters they play awake daily, but the other is "asleep" because they only said they loved my character to keep him trapped in a painful life. I could have killed this one and made a new, happy character, instead I have to RP MORE heartbreak and drama and pain, with an already traumatized character. That's so fun for me, playing a depressed character that makes me a depressed player because yours wanted to "save him" but you're bored with him already. Why do cantr characters save each other and then kill themselves just to spite them? It's so twisted and I hate it..
I've had a case of a somewhat downplayed version of this - nothing says 'stay' like a day of them telling you how much they missed you on your return followed by a year of them sleeping [/sarcasm]
Fortunately other things have improved somewhat, but this character has pretty much invariably been my most painful to play and that has hardly made it easier. Then again it seems everyone is sleepy lately, and I'm having a hard time bringing myself to wake up most of my own characters.