Game changes - discussion about implemented changes.

General out-of-character discussion among players of Cantr II.

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Zanthos
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Postby Zanthos » Mon Jan 15, 2007 6:39 pm

pulling of large quantities!

yay draggable resources
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Valsum
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Postby Valsum » Mon Jan 15, 2007 6:46 pm

Yep, and possibility to automatically use ingredients from inventory when starting a project :)

P.S. This might be in use from before but not in the spanish version of the game. Anyway, it's great.
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Chris Johnson
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Postby Chris Johnson » Mon Jan 15, 2007 6:49 pm

All language versions of the game are the same - There may be parts which aren't translated but all new functionality is immediately available to all langauge interfaces.
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Valsum
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Postby Valsum » Tue Jan 16, 2007 12:59 pm

Thanks Chris. I said it because still I've noticed nothing new in the build menu.
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yigit
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Postby yigit » Tue Jan 16, 2007 1:16 pm

Same here. The "fancy" build menu is available to all of my English characters, yet none of my Turkish characters can see it.
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dryn
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Postby dryn » Tue Jan 16, 2007 7:50 pm

Chris Johnson wrote:All language versions of the game are the same


wichita wrote:The Polish characters already have an incredibly nice feature on their interface that nobody else seems to have access to, so I am not sure you guys would want to complain too loudly about the screens being crowded. ;) I am referring to the bold text that appears when someone whispers to, points to, attacks you etc.


Chris, are you sure all versions are the same? (I would have little idea since I only play the english one. Bu comments on the forums indicate that there are some differences.)
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Chris Johnson
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Postby Chris Johnson » Tue Jan 16, 2007 7:56 pm

That is one exception - The polish translators have added some html codes to certain events - This will be removed soon, as it is difficult to maintain and conflicts with future ProgD plans. We have left it in until such time as ProgD have a more flexible system. Some ProgD members are already trialling such a system which should be released in the next week or so
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marol
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Postby marol » Tue Jan 16, 2007 7:59 pm

Another difference is build menu - the new one is only available for EN and PL zones. It is going to be available for others zone too, but it is delayed due to character encoding issues.
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Chris Johnson
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Postby Chris Johnson » Tue Jan 16, 2007 8:03 pm

yigit wrote:Same here. The "fancy" build menu is available to all of my English characters, yet none of my Turkish characters can see it.


And that may be another issue - There are some encoding issues with some languages which mean that the new build menus are not available yet - so yes thats another language difference - the encoding issue is being looked into.
Talapus
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Postby Talapus » Thu Jan 18, 2007 1:46 am

%weight and %people building specs (in the locations tab). Nifty.
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Liljum
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Postby Liljum » Thu Jan 18, 2007 6:40 am

Talapus wrote:%weight and %people building specs (in the locations tab). Nifty.


Really like that one. Finaly you can have a good idea of how much space you have left without having to start calculating all the weight and guess how much space you have left.
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Postby tiddy ogg » Thu Jan 18, 2007 8:43 am

Yes indeed! Came just at the right time for me. Along with the dragging of objects. Thank you very much.
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N-Aldwitch
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Postby N-Aldwitch » Thu Jan 18, 2007 12:06 pm

*checks the ratio of 'happy player' against 'complaining player' and panicks*

WAA WAA grumble grumble STUPID IDEA blah blah SPAM SPAM angry angry.

:D
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Sicofonte
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Postby Sicofonte » Thu Jan 18, 2007 1:47 pm

Chris, you are like a beholder :lol:


Good job for everyone!
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wichita
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Postby wichita » Thu Jan 18, 2007 9:51 pm

I think it's rubbish. I demand you remove it by the weekend or I will quit the game.


No, seriously, I think it is very nice. It actually helps me better imagine how cramped the location is around my character. :)
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