Maximum number of resource gatherers

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Jos Elkink
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Postby Jos Elkink » Sat Jul 23, 2005 4:27 pm

In other words - now it's up to the characters to decide on the specialisation of their town, or whether they want to do everything ... in the other scenario, it would be pre-determined what to specialise in.
Talapus
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Postby Talapus » Sat Jul 23, 2005 4:32 pm

I think that along with this, the price of vehicles (or at least large land bound vehicles) should be reduced by 30-60% so that these vehicles actually become possible to build, and it would encourage even more trade because just a few people are able to transport larger batches of materials faster, and thus there is more incentive to transport materials (you aren't stuck on a road for 12 days just to bring 10 kilos of stone to a new location), and also as people see that these vehicles are possible to make, I think we will see an increase in metal production and materials for such as people try to stockpile what they need to get these vehicles on the road.
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ephiroll
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Postby ephiroll » Sat Jul 23, 2005 4:48 pm

Talapus wrote:I think that along with this, the price of vehicles (or at least large land bound vehicles) should be reduced by 30-60% so that these vehicles actually become possible to build


My thoughts exactly, the change is a good idea overall, but vehicles just became even more impossible to build for anyone not sitting on top of a source of hematite. There's no way I would even attempt to build any vehicle larger then a tandem bike or motorbike, hell, before all the tiredness changes it took Siom like 5 years to make that damn resource van and that was with the formidable workforce that contributed, it isn't even a realistic dream to try and build one now. With all the logistic problems it just wouldn't be worth it.
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Genevieve
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Postby Genevieve » Sat Jul 23, 2005 4:56 pm

yes, trying to get someone who has hematite, limestone or coal in their town to let someone gather it, much less someone they don't know, will probably be almost impossible now. Darn it.
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Agar
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Postby Agar » Sat Jul 23, 2005 5:04 pm

I see a big void in the balance of access to resources that should be adressed now that there are going to be restrictions to the number of gatherers.

Stone.

In those rare locations where there is food and stone, odds are, they had enough people digging it when the change we implemented that thier limit is quite high. Many mountain towns where there is no food, there were few enough people to start with, and many were likely doing something else in the struggle to stay alive. Considering the vast number of things that require stone, it is often more tradable than hematite, since the demand is greater.

We have picks, sure, but that is still someone digging stone to count against the locations limit. We have drills, drills for almost everything. Hematite, nickle, copper, bauxite (which is more of a clay so should have a digging machine, but who's pickin?) we have drills for stuff that most people don't know how to use.

Why don't we have a stone drill?

The demand is there, the resources and rates can, almost should, be identical to the others, if you make it, it will be build, and would further stimulate trade and production in cantr.

Someone, please put this in. We need it now, we needed it before, it will only help everyone.
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Postby Bowser » Sat Jul 23, 2005 5:14 pm

I lived in an area with limestone, stone, and sand. I built me a digging machine and wouldn't you know, all it did was dig sand faster. I've never used the thing more than twice
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kinvoya
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Postby kinvoya » Sat Jul 23, 2005 5:23 pm

I'm not sure I understand. Does this mean a limit for each type of resource or a limit on total gatherers for the whole town? So that if the limit is five and they are all getting limestone, no one could get rice? Will this result in huge fights over who can gather? Will the peasants revolt and attack the more powerful now that their shields are less effective?

EDIT: Didn't see Jos' earlier post.
Last edited by kinvoya on Sun Jul 24, 2005 1:31 am, edited 1 time in total.
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rklenseth
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Postby rklenseth » Sat Jul 23, 2005 5:24 pm

I think that rather reducing the current land vehicles we should think about domesticating animals like horses so that they can be ridden and hitched to wagons and the like.
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Postby west » Sat Jul 23, 2005 5:25 pm

Ah reckon yer raht, Tex.
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Anthony Roberts
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Postby Anthony Roberts » Sat Jul 23, 2005 5:25 pm

Just to point out, as I've stated 1000 times so far, the values of vehicles WILL lower upon the time when they are made from parts rather than one large project. This is to encourage specialization as well (Example: A tire company, an engine company, a frame company, etc) and make it cheaper for the characters. So that more vehicles exist. At present, everything seems to be harder for the character, but I want to give you all a present and make something EASIER. Something rewarding, too.

As well, the Stone Quarry exists in the Machiney listing. Used for... digging stone. It's a drill. Sort of.

You need medium rope though. Gives a use to the rope machine.
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Surly
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Re: Maximum number of resource gatherers

Postby Surly » Sat Jul 23, 2005 5:27 pm

Jos Elkink wrote:
Chris Johnson wrote:If this is the case, I'd actually like to see this extend to each resource within an area having a different maximum number of potential gatherers . That large hematite vein could accomaodate 10 workers but the sole nut tree has only room for 2 gathers .


That was more or less the original idea, but then I decided that that would ruin the whole point. Yes, it would stimulate some trade, because it might be cheaper to find something in one place than in another ... but it would also remove most of the need for political organisation. Now, someone has to decide who is allowed to do what, which is exactly what creates the game. At least, if not everybody blindly follows their leaders ;)
Oh, I misunderstood.

I don't like this. I think this is a bad idea... all this does is limit the size of cities, and I disagree with that. Cities should be where they are because of a high capacity to sustain population. In Cantr terms that means plenty for them to gather... If it was implemented like Jur said (and like I thought it was) then maybe you'll start getting popoluation spread, to find well-paid work. As it is, there is just a programmed population limit.

And with vehicles... I have been calling for changes to be balanced for a long time. I've had no success thus far, so I wouldn't hold out any hope.
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rklenseth
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Postby rklenseth » Sat Jul 23, 2005 5:28 pm

Actually it's not a drill but it does help in collecting stone. :wink:
Ovault
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Re: Maximum number of resource gatherers

Postby Ovault » Sat Jul 23, 2005 5:40 pm

The Surly Cantrian wrote:
Jos Elkink (2005-07-23) wrote:--------------------------------------------------------------------------------
To stimulate the Cantr economy, I just introduced a significant new feature. From now on, each location has a - randomly assigned - maximum number of resource gatherers. This will not affect any current activity, but when you try to join a new digging or farming project, there will be check how many people are already farming or digging, and if the maximum is reached, you cannot continue. You can still start the project, but you cannot work on it. This should seriously increase trade between different locations. This is the kind of feature that is very simple to implement technically, but difficult to test with few players. So it`s somewhat `in testing`. If the game balance is badly damaged, we can still retract the change, or alter the limits.


I think we'll see the emergence of more dictatorial governments off the back of this, not necessarily trade.

Town Leader: Hmm... I can't gather any XXX. *they look around* Ahh, a newspawn.

You see newspawn dragged to prison

Town Leader: Now I can gather XXX... *he smiles to himself*


Yea, I seriusly hate this new impliment, One of my charecters is a 24/7 tater farmer and if theres max # of farmers I cant farm >.<; bleh!! :?
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west
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Postby west » Sat Jul 23, 2005 5:42 pm

You just gotta make sure you're one of the first.
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Slowness_Incarnate
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Postby Slowness_Incarnate » Sat Jul 23, 2005 6:38 pm

I cannot tell whether I like it or not. I'll discover that when it happens to one of my chars. For now...I'm not screaming.

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