"Find out in game" rule change

General out-of-character discussion among players of Cantr II.

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nitefyre
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Postby nitefyre » Tue Jul 12, 2005 2:55 pm

Frankly, I wouldn't have wasted however many dozens of minutes I did waste compiling this for the Hobbes Encyclopedia (from acquiring said machines, and looking through each function), had I known this knowledge would be available, OOCly.


This defeats the purpose of institutions which spread knowledge, and the notes that facilitate that spread.
Machines

Smelting Furnace

In one day you can produce 100 grams of steel. You will need 60 grams of iron, 60
grams of coal, 200 grams of limestone & a pair of bellows.

In one day you can produce 50 grams of iron. You will need 100 grams of iron ore, 60
grams of coal or 100 grams of charcoal & 200 grams of limestone.

In one day you can produce 100 grams of aluminium. You will need 200 grams of
alumina & 100 grams of coal or 190 grams of coal.

Primitive Smelting Furnace:

In one day you can produce 50 grams of iron. You will need 120 grams of iron ore, 80
grams of coal and 250 grams of limestone.


Spindle

In one day you can produce 300 grams of cotton yarn. You will need 325 grams of
cotton fibers.

In one day you can produce 240 grams of silk yarn. You will need 250 grams of silk
cocoons.

In one day you can produce 690 grams of wool yarn. You will need 700 grams of wool.

In one day you can produce 830 grams of hemp yarn. You will need 840 grams of hemp.

Twiner

In one day you can produce 500 grams of cotton cloth. You will need the following
raw materials: 500 grams of cotton yarn.

In one day you can produce 830 grams of hemp cloth. You will need the following raw
materials: 830 grams of hemp yarn.

In one day you can produce 400 grams of silk cloth. You will need the following raw
materials: 400 grams of silk yarn.

Curing Tub

In one day you can produce 1050 grams of leather. You will need 1500 grams of hide &
500 grams of salt.

In one day you can produce 200 grams of treated skin. You will need 200 grams of
snakeskin & 100 grams of salt.

In one day you can produce 100 grams of treated. You will need 100 grams of
crocodile hide & 50 grams of salt

Stone Table

In one day you can produce 525 grams of iron ore. You will need 750 grams of
hematite & a hammer/sledgehammer.

Glass Oven:

In one day you can produce 300 grams of glass. You will need 600 grams of sand, 60
grams of wood & 200 grams of soda.

In one day you can produce 125 grams of glass. You will need 300 grams of sand, 30
grams of wood & 100 grams of soda.


Cotton gin

In one day you can produce 800 grams of cotton fibres. You will need the following
raw materials: 1200 grams of cotton raw.

Millstone

In one day you can produce 1200 grams of wheat. You will need the following raw
materials: 1200 grams of wheat.

In one day you can produce 800 grams of rye. You will need the following raw
materials: 800 grams of rye.

In one day you can produce 1200 grams of sorghum. You will need the following raw
materials: 1200 grams of sorghum.

Kiln

In one day you can produce 600 grams of window. You will need the following raw
materials: 800 grams of glass bars.

In one day you can produce 425 grams of charcoal. You will need the following raw
materials: 900 grams of wood.

Large Rope Machine

In one day you can produce 226 grams of thick. You will need the following raw
materials: 400 grams of medium rope.

Gas Purifier

In one day you can produce 150 grams of propane. You will need the following raw
materials: 200 grams of gas & 15 grams of coal.

Go ahead, make my day, and post that list under the equipment section.

Oh what the hell, I'll do it myself.
Last edited by nitefyre on Tue Jul 12, 2005 2:59 pm, edited 1 time in total.
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KVZ
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Postby KVZ » Tue Jul 12, 2005 2:55 pm

What a radical change in Cantr policy :shock: But I think, that will make game better.
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Postby Genevieve » Tue Jul 12, 2005 2:59 pm

*sigh* This is a very bad idea. but *shrugs* who am I to say anything?
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Postby west » Tue Jul 12, 2005 3:01 pm

I'd be against it, I think, if there wasn't so big a discrepancy between Those Who Know (oldbies, the people who will be building the wiki, mostly) and Those Who Don't...

Those Who Know have OOC knowledge about game mechanics, machines, dragging, etc. that all their characters use, and Those Who Don't, don't.

So I think this will level the playing field.

But I don't want to see things about locations or resources or anything, other than this-does-that. No "you need this to build this, and here's a comprehensive list of all the locations you can get this at". That is no fun at all, for anyone.

As long as we keep the Wiki to mechanics and the properties of resources and objects, we'll be fine. As soon as we start putting in stuff that SHOULD be learned in char, like where the best place to gather x is, or whether you should build a crossbow or a sabre, this wiki will have become a bad thing.

On the other hand, at last people will know what a bagh-nakh is. It's an old Gypsy term for "How hard is it to Google something?"
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Postby wichita » Tue Jul 12, 2005 3:20 pm

I think it's fine, but even I am a bit uncomfortable with putting all the amounts and manufacturing times and every little detail. Most of the things I think I have been clamoring for to be changed in the find out in game rule have been things like....

Warning newbies they need to find food. What foods are healing foods and which are eating foods (but not necessarily the eat / healing rates ).

An explanation of the health, tiredness bars and their effects. The one hit per day rule, etc.

Maybe spell out the manufacturing process for some of the more complicated resources and items...just a flowchart of parts, but still not amounts per day.


It is kind of sad to think that this will likely discourage things like Hobbes' Encyclopedia or Tyrwhittten's Guides...which were rare as is. But it is nice to see something change. Hopefully we can all work together to edit it into a nice happy medium that will effectively level the playing field for ythe newer players. :D I'm excited to hear that the skills will be spelled out, as that is something complicated enough that it is very difficult to find out in game (relative to how much iron can be produced per day, etc.).
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Stan
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Postby Stan » Tue Jul 12, 2005 3:30 pm

I'll finally learn what a wheelbarrow is good for. :D

That was Baron F's first crime...stealing a wheelbarrow and the dummy (he and I) never did figure out it's use. :lol:
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Nick
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Postby Nick » Tue Jul 12, 2005 3:41 pm

Stan wrote:I'll finally learn what a wheelbarrow is good for. :D

That was Baron F's first crime...stealing a wheelbarrow and the dummy (he and I) never did figure out it's use. :lol:


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Postby Snake_byte » Tue Jul 12, 2005 3:46 pm

nitefyre wrote:Frankly, I wouldn't have wasted however many dozens of minutes I did waste compiling this for the Hobbes Encyclopedia (from acquiring said machines, and looking through each function), had I known this knowledge would be available, OOCly.


This defeats the purpose of institutions which spread knowledge, and the notes that facilitate that spread.
Go ahead, make my day, and post that list under the equipment section.

Oh what the hell, I'll do it myself.

Ya and then I went and organized it alphabetically... It was all over the place man...
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Jos Elkink
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Postby Jos Elkink » Tue Jul 12, 2005 3:47 pm

I share the doubts expressed above ... It has been really cool to see the Hobbes Encyclopedia gradually spread throughout large parts of the English game world and yes, I can see that this wiki will make such endeavours less likely. And that is truly a pity.

Good roleplaying, however, would still suggests that you build schools and write encyclopedias ;) ...

Besides, the Hobbes Encyclopedia contains loads of historical information, as well as maps, which are still necessary. There should be a much larger amount of information about in-game stuff than about game mechanics. Like, how to trade in different areas, how to deal with the authorities in foreign cities, where to find what resources, what the shortest sailing route is from point A to point B, etc. etc. - all those are still not to be published in the wiki but in in-game publications. The wiki is about game mechanics only.
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Postby nitefyre » Tue Jul 12, 2005 3:54 pm

Jos Elkink wrote:I share the doubts expressed above ... It has been really cool to see the Hobbes Encyclopedia gradually spread throughout large parts of the English game world and yes, I can see that this wiki will make such endeavours less likely. And that is truly a pity.

Good roleplaying, however, would still suggests that you build schools and write encyclopedias ;) ...

Besides, the Hobbes Encyclopedia contains loads of historical information, as well as maps, which are still necessary. There should be a much larger amount of information about in-game stuff than about game mechanics. Like, how to trade in different areas, how to deal with the authorities in foreign cities, where to find what resources, what the shortest sailing route is from point A to point B, etc. etc. - all those are still not to be published in the wiki but in in-game publications. The wiki is about game mechanics only.
Would it be in a merchant's best interest to reveal where he makes the most killing in trades-as to make for more competitors? ;)

I have noticed that there is now a school in both SF and Naron, though I think the latter hasn't been in use since it was constructed.

Ya and then I went and organized it alphabetically... It was all over the place man...


It wasn't in alphabetical order because it was in the order in the most commonly used machine, which is why the smelting furnace topped the list. Okay, poor excuse on my part, and it looks much better now, Snakebyte. :)

Edit: If the information is going to be ripped from the Encyclopedia, there ought to be a footnote.
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Jos Elkink
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Postby Jos Elkink » Tue Jul 12, 2005 4:23 pm

I like the resources thingy in the wiki, actually, like the 'Iron' entry, which has a bit more readable description than an automatic interface would. Should I create an automatic interface about machines and resources, etc., or would it be better to have this player-maintained in the wiki? Or both?
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Postby colonel » Tue Jul 12, 2005 4:37 pm

both might be good. I am very excited about this because now I really will have something to talk about on the radio station. :D

The Wiki is a great addition.
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nitefyre
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Postby nitefyre » Tue Jul 12, 2005 4:51 pm

wichita wrote:I think it's fine, but even I am a bit uncomfortable with putting all the amounts and manufacturing times and every little detail. Most of the things I think I have been clamoring for to be changed in the find out in game rule have been things like..
That's true, I agree that just the general use of a machine would be a better idea than revealing the exact values. For instance:


    <b>Smelting Furnace:</b> A machine that makes iron ore into iron, or iron into steel.


That would therefore not make the Encyclopedias and Guides completely outdated.
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Postby Snake_byte » Tue Jul 12, 2005 5:03 pm

Jos Elkink wrote: Should I create an automatic interface about machines and resources, etc.,

Like a physical discription of the machinery? Maybe html pictures of them...
I think it would be pretty hard to discribe what every machine in the game looks like...
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mortaine
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Postby mortaine » Tue Jul 12, 2005 5:16 pm

Ugh.

So, here's a question: what about things that are still being discovered, like the components and properties of certain "mixtures"?

Do these go in the wiki as soon as they're discovered, at great time, expense, and personal risk of the Cantrian explorers?

Way to break any simulation of discovery.

[I'm all for a knowledge base, but.... this is too far.]
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