Cantr knowledge base - in game?
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15454
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- MakeBeliever
- Posts: 284
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- Location: ENGLAND
lol.. i've tried that but i keep smiling manically all the time at people, stating my name loudly, and asking if they want to trade iron and a claymore. So instead i play cantr where it's more needed.MakeBeliever.Go out and be interesting for Jos's sake!
Too right it's a sad fact..and you know whats sad is that they bring the most atmopshere to the game..*holds up her banner* Lets let the baddies live longer..'Evil' charries will always be taken down. Tis a sad fact indeed.
And even though Andre has now had a few of my characters spitting feathers in rage, it would be a darn shame to have him gone. He's great to meet in confrontation, nothing like a well played strong and gutsy sailor. So much like the Captain Andur from Kwor another gutsy sailor. Mine may spit feathers when meeting that one as well but again another strong character to add some atmosphere.
That my whole point, new characters shouldn't just take the fact that some guy came in made some rules and lets pick potato's. Looking at the laws like it's a bit of nothing and then heading off to the next town because they knew it's an easier life and iron can be traded easily there. It should all be new at the first eye opening and the things upon reading when yours wake should be all they know or care about. Some poor player did strive with time making new laws, even if they suck upon wakening they should be as real as the character is in a sense. Maybe i have a different way of thinking on things when immersing my chars into the game and giving the towns and the history of how they are when mine arrive a chance.So really, to blend in in Cantr, you have to not care about what history there is, because there usually isn't a lot. Some guy came in, laid out some laws, and we started obeying them... we've been farming potatoes and chillin' ever since.
But thats life and we all play differently, but it's so much more fun to bind together. The more strength is in numbers, the more havoc and fun can be created ingame. But some havoc is definately coming to the game and history is about to be changed in a few regions. I won't even give any hints because i've been playing like a trojan for years to get those characters in a strong position to do so. So watch this space is all i'm saying. Some of mine are about to bring some old style troublings like never before back to the game. If they live through it you never know it just may be written about. But for sure, it's well and truely due.
No one can make you feel inferior without your consent and Being happy doesn't mean everything is perfect. It means you have decided to look beyond the imperfections.
- DylPickle
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- Location: Canada
Too right it's a sad fact..and you know whats sad is that they bring the most atmopshere to the game..*holds up her banner* Lets let the baddies live longer.. Wink
You know what I've never understood? Why people rush out to destroy the "bad guys" when they're not being affected at all by the happenings.
Lets say Doryiskom decided to attack Pak, because they.. like... clay and lakes
It's ridiculous, and it practically eliminates the entire concept of imperialism and conquest. Grrrr.... *marches off the the thought or rant of the day thread*
- SekoETC
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- DylPickle
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- El_Skwidd
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- Wolf
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DylPickle wrote:...
You know what I've never understood? Why people rush out to destroy the "bad guys" when they're not being affected at all by the happenings.
Lets say Doryiskom decided to attack Pak, because they.. like... clay and lakesWhy the hell would the mighty Stone Knights come to Pak's aid? The weird thing about cantr, is that they would. The Stone Knights would make themselves involved, even though they would have been completely unphased, should Pak have been attacked. ...
But what's the point in being a strong Stone Knight, if you can't even go anywhere to bash a few skulls and hack off a few limbs?
SekoETC wrote:I think it's just that most Cantrians are bloodthirsty and will take any chance they got at hitting other people. They can't do it when everyone's behaving but if people start taking over towns or stealing notes then it's target practice time.
Aye... my now dead char Free Willy was a lawman in BFe, or so I saw it... but when that place was just too "happy-go-lucky", and he warned people too often instead of taking immediate action, I had him go a bit crazy...
And then others started dragging out lame note upon lame note when they got imprisoned for breaking a law that had been there all the time...
You got a good guy who finally does what good guys do - deal with baddies within the laws and within reasonability, the town gets notebombed... you got a bad guy, anyone with a bone spear comes after you to kill you. Meh... next char of mine that becomes a lawman (or law-woman) will shed no tear over publicly executing someone for something as small as speaking too loud and disturbing other peoples' sleep
DylPickle wrote:But if someone is bloodthirsty and sees someone else taking over towns, why don't they go ahead and take over some towns too? Are there really that many people that don't want an empire?
Because as soon as you found an empire by force, you get every tree-hugging freedom-lover with a bone knife to preach how evil you are... and then suddenly you see the Commonwealth, the Stone Knights, and the businessmen's association wiping out your towns because they finally have some skulls to bash and limbs to hack off -eh, I mean, because they can finally prove that they value everybody's freedom and they love those cute bunnies that hop around in your towns, those bunnies which are suffering your evil, evil rule... seriously, just forcing a law on towns about not using violence, that's the first sign of evil dictatorship
And MakeBeliever, eat my dust LOL...
- Chris
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- SekoETC
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- CantrFreak
- Posts: 1243
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Agh. Most my characters that have fought many times or something are brave, though I have a few slightly cowardish though strong enough to stand up for himself. Then one who is brave but not stupid. I've had one coward but he was able to keep himself cool in trouble and made up lies and stuff to get away...
I really should devolop my characters more... heh, I just give 'em a goal, personality to get to it, and boom! I create them.
I really should devolop my characters more... heh, I just give 'em a goal, personality to get to it, and boom! I create them.
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Voltenion
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Chris wrote:Why do people band together to oppose "evil"? Maybe because they think, "I could be the next victim." It seems practical in the long run.
why do people join the evil guys? " oh maybe if I help him he will give me a little of his power..."- stupid ones... " in the end, I'll stab him in the back and get the power"- smart ones
its just in cantr people don't desire power and or afraid that others might think they do...
"Delete Fu Island" activist.
- Chris
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Voltenion wrote:its just in cantr people don't desire power and or afraid that others might think they do...
I think that some Cantrians (not all) desire power — just as in life. Most of those people (but not all) probably believe that evil is a risky path to power, and one that fails in the long run, more often than not. Just as in life (for the belief, that is). Is it easier to get power by killing people, or by being a good citizen and eventually stepping into a position of trust? Evil is faster, but I suspect that being good is easier in so many other ways.
So here is a question for the people who have played both good and evil characters. Does crime pay? Or more precisely, in the long run, which of your characters have been more powerful? How many people did your evil/good characters lead? How much material wealth did they control?
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Voltenion
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15454
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So here is a question for the people who have played both good and evil characters. Does crime pay? Or more precisely, in the long run, which of your characters have been more powerful? How many people did your evil/good characters lead? How much material wealth did they control?
Well here are my answers, and you can decide which one was most successful in each category.
Charrie 1: Pretty strong, of what I remember. Did not lead, but was in a group of people who were quite successful, there was a range 5-10, i'd say 7ish.. We had land, iron, steel, corn, lots of stuff...
Outcome - We all died, but I'd say we did way more damage than we received.
Charrie 2: Very Strong, not many who could compare I'd say (who knows with me saying that). 'Influenced' A couple people under him through fear (of his power). Wasn't that successful at all.. Just got to drop a few bodies per year through his life.
Outcome - What else but to fall down to his own weapon.
Charrie 3: Pretty Weak in strength, but I guess you could say otherwise in mind (Even smart people can make mistakes). Was a co-leader for a couple of people, this number can range aswell. I controlled some stuff, weapons, iron, steel, wood, silk.
Outcome - Arrested, acquired wealth confiscated. Jail time was fully served, and now just sits outside.
- Seeker
- Posts: 371
- Joined: Mon Sep 19, 2005 12:35 am
- Location: Australia
Crime does pay, not only immediately but also in the long run. One of the problems with "evil" characters is that they are full-time "evil". Anyone who leads life recklessly and is in constant pursuit of what is considered "evil" won't live for too long. On the other hand, if someone checks and moderates this behaviour, and makes sure there is a degree of "niceness" that comes through, then it doesn't matter if you've slaughtered an entire village, you could still end up on top.
Another factor that could influence how other people react to your "evilness" is how well you can justify your actions. One reason why so many evil characters fail is that they generally can't justify their actions. For example, pirates and bandits don't even try to justify their actions, and they can't, because they know they're breaking laws, as does the town they're invading. On the other hand, if you're considered to be the leader of a valid country or town, waging war on another town could be seen as acceptable, even if you're doing it only to get their resources.
Another factor that could influence how other people react to your "evilness" is how well you can justify your actions. One reason why so many evil characters fail is that they generally can't justify their actions. For example, pirates and bandits don't even try to justify their actions, and they can't, because they know they're breaking laws, as does the town they're invading. On the other hand, if you're considered to be the leader of a valid country or town, waging war on another town could be seen as acceptable, even if you're doing it only to get their resources.
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