Dragging change?

General out-of-character discussion among players of Cantr II.

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Agar
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Postby Agar » Wed May 18, 2005 2:13 am

Been keeping close track of health, and he's not any less wounded either.

I would LOVE to have that back, btw.
Reality was never my strong point.
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boomhaeur
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Postby boomhaeur » Wed May 18, 2005 11:45 am

"and progressive dragging need to be in Cantr, IMO."

Oh god no... the ability to quickly drag someone does a lot more good then harm. If it took us time everytime we wanted to drag a criminal or pirate into a building no one would ever get caught.

The only wa I could see it working was if it worked so as soon as you were being dragged you were unable to move away or work on other projects, as well as only be able to hit with your fist/fight back. Then there could be an "escape" project with works like a lock breaking project - it takes you a turn to do and you have a random chance of getting away.
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Nick
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Postby Nick » Wed May 18, 2005 12:05 pm

Timed dragging should be added in conjunction with the current system, and not replace it.
One person should be able to drag a body out of a building. It might take them a while, but they should be able to do it.
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Surly
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Postby Surly » Wed May 18, 2005 12:17 pm

Nick wrote:Timed dragging should be added in conjunction with the current system, and not replace it.
One person should be able to drag a body out of a building. It might take them a while, but they should be able to do it.


Yeah, that's what I meant.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Doodle_Jack
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Postby Doodle_Jack » Wed May 18, 2005 12:18 pm

Nick wrote:It might take them a while, but they should be able to do it.


... And they should be quite tired afterwards. Ever tried to drag a grown-up who has 15 kg of limestone in his back pocket across the room? You'll need to sit down afterwards, I can tell you that. :)
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Agar
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Postby Agar » Wed May 18, 2005 3:32 pm

Boom: The way things appear to be happening with the note dragging is I started dragging it at 23% because I've been smashed by a variety of weapons, not hungry or tired. The percentage dragged has risen over several days since then to up around 70-80% now, without me healing or getting any apparent aid.

What ever is happening, the idea of eventually being able to drag things, given enough time, is a good thing.
Reality was never my strong point.
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SekoETC
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Postby SekoETC » Wed May 18, 2005 6:33 pm

But if you can give 100% or more in the beginning, doesn't it still work instantly?
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boomhaeur
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Postby boomhaeur » Wed May 18, 2005 7:16 pm

Ah - looking at it that way works for me. Just as long as you drag immediately when you hit 100% - not whenever the turn flips.
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Agar
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Postby Agar » Wed May 18, 2005 8:25 pm

As long as everyone else is dragging notes, yha I think so. If you're in good enough shape to drag by yourself, you can still whip notes around, but if you're not, it has apperently been going up.
Reality was never my strong point.

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