Close Cantr down...

General out-of-character discussion among players of Cantr II.

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Black Canyon
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Postby Black Canyon » Wed Mar 09, 2005 1:39 am

I certainly can't say that things have been getting better in any way. My characters are barely functioning. To perform an action that requires any steps at all eats up an extraordinary amount of minutes and most of the locations of my characters are devoid of activity with the exception of a brave soul here or there. I have broadband and I can't imagine what it is like for someone who has dial-up. I dislike the idea of shutting down........ but I dislike more the slow and excruciating atrophy that is currently taking place.
julie2
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Postby julie2 » Wed Mar 09, 2005 1:59 am

I still think that suspending the whole game is the safest solution. Suspending eatimg would at least ensure that nobody starves, and I’d go for that- along with one or two other things perhaps, as the next best solutuion.

I’m no expert, but it strikes me that our old bugbear tiredness is probably the main culprit. It recently went through a few changes, didn’t it, which only made it more complex- hence more time-consuming for the server. It also updates every hour, nowadays, and I’ve often noticed that the hourly updates slow the server down considerably while they’re running. So suspending tiredness- if that’s possible- might just put things back to normal speed-wise.


SekoETC wrote:If you have to put it down for a week then I seriously hope the people behind the game do what they can to use that time trying to fix what they can. I mean it can't be just lots of action happening and lots of new players, this slowness came quite suddenly with no obvious reason. Maybe there's some unnecessary code loop somewhere repeating itself over and over again and consuming the bandwidth? Just freezing the game is a temporary solution that fixes nothing, only stops more damage from happening. Imagine what if the game was started again and it would still be as slow? And yet you had wasted a week or more waiting for it to get better. I think freezing eating and animal attacks for a while would stop people from dying, ok that doesn't stop people from attacking each other since such breaches can be expected, I'm sure people are keeping an eye on such behaviour.
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nitefyre
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Postby nitefyre » Wed Mar 09, 2005 2:38 am

Hmm, I'll be optimistic and risk the jinx at the moment: Cantr seems to be operating at near normal speeds at aproximately near (or just below) normal old server speeds at around 9:30 Eastern time once you login. :D

If this continues, I don't think Cantr needs to be locked down.

*crosses fingers*
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cantrlady
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Postby cantrlady » Wed Mar 09, 2005 3:37 am

9:36pm EST and still very slow - crossing those fingers didn't help!
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|william|
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Postby |william| » Wed Mar 09, 2005 3:44 am

i dont even have any minutes. :cry: what time are they resetting today?
"Two by Two, Hands of Blue."
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nitefyre
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Postby nitefyre » Wed Mar 09, 2005 3:48 am

cantrlady wrote:9:36pm EST and still very slow - crossing those fingers didn't help!


The only thing that didn't help me do was type. ;)
Last edited by nitefyre on Wed Mar 09, 2005 12:24 pm, edited 1 time in total.
The Industriallist
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Postby The Industriallist » Wed Mar 09, 2005 6:52 am

I've got to say, it's running at just about the old speed, before it started dying, right now. Really.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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kinvoya
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Postby kinvoya » Wed Mar 09, 2005 7:51 am

Ever since the big slowstorm began there have been occasional periods when the pages loaded relatively quickly. Right now, though? Back to being insanely slow.
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nitefyre
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Postby nitefyre » Wed Mar 09, 2005 12:21 pm

Yeah, Industriallist is right...it's working fine at the moment. :) (Just with 30secs-1 min worth of lag) Very bearable. Please don't shut down Cantr, at this rate.
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Neelix
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Postby Neelix » Wed Mar 09, 2005 1:16 pm

Please do close Cantr down, NOW!

Yesterday it took me over 40 minutes just to check if all my characters had enough food. At that rate, playing cantr is a burden, not a hobby.

And as we speak it has taken me over 10 minutes to get from the frontpage to a character page, so it's definitely not improving.
"We apologize for the inconvenience" (See "The Hitchhikers Guide to the Galaxy")
julie2
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Postby julie2 » Wed Mar 09, 2005 1:27 pm

Hey! I just got an error message: “THE GAME IS LOCKED. YOU CAN ACCESS THE WEBSITE BUT NOT YOUR CHARACTER PAGES”
Looks like They listened !!!! :D
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Razorlance
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Postby Razorlance » Wed Mar 09, 2005 1:43 pm

Yup, me too, but there's also a message from Thomas saying that they closed it partly due to the slowness and partly because the've started the transfer. :D

Also a thought about the original slowness, didn't it start happening around the same time as the 'upgrade' the server vendor told Jos about?
Ash
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Postby Ash » Wed Mar 09, 2005 3:27 pm

It's the loging on message again. But not a locked message.

Also, I only check one char a day. Ridiculous. 15 mins to say 2 lines. I just give up. :x

*sigh*
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julie2
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Postby julie2 » Wed Mar 09, 2005 4:00 pm

I've an idea you can only read the "LOCKED" message if you're already logged in, then try to access a character page. And now they've made it impossible to log in, apparently, so only the lucky few ever got to read the "LOCKED" message. So you'll just have to take our word for it. Another stroke of sheer brilliance from the Programming Department! (er...yep , I was being ironic just then, just in case you hadn't noticed)

Poster Bob wrote:It's the loging on message again. But not a locked message.

Also, I only check one char a day. Ridiculous. 15 mins to say 2 lines. I just give up. :x

*sigh*
mikki
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Postby mikki » Wed Mar 09, 2005 4:04 pm

*smiles* I will take your word for it. I just can't wait to get back to rp'ing with so many wonderful people. I couldn't stand the lag. Nothing was really going on.

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