Potential for large-scale conflict? (Wars, battles, etc.)

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Doug R.
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Doug R. » Sun Nov 16, 2014 10:47 pm

If you want that intrigue, you need to find a town lead by a very strong, devil-may-care, alpha character, that is secretly insecure. That opens up limitless possibilites. How do you find a leader like that? Easy - someone will be on the radio complaining about them, or there will be folks around with negative opinions of them.

Examples:

Naedell Blackrock
Rose of Baaak
Jordan
Marlie Sunrise
Laila Moreno

These are the ones I know off the top of my head. Are they truly insecure? Dunno, that's part of the mystery.

Towns lead by passive or "grounded" characters are necessary, and they are certainly nice places to live, but they're not going to be hotbeds of intrigue. Drama, maybe, but not the kind of drama I think you're looking for. In fact, I'll argue that towns with an excess of social drama are indicators of weak central leadership.
Last edited by Doug R. on Mon Nov 17, 2014 3:13 am, edited 1 time in total.
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cutecuddlydirewolf
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby cutecuddlydirewolf » Mon Nov 17, 2014 12:57 am

Ooh... I like that idea, Doug. XD Actually, I do have one char who's a wannabe criminal.... maybe I can make him infamous somehow, like Rau and the others. Heh heh heh... possibilities... :twisted:
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Genie
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Genie » Mon Nov 17, 2014 7:26 pm

I know Rose and Marlie so so and I know Laila well. I don't think it is fair to compare such names with Naedell. She is quite a legend in her own way. ;)
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Doug R.
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Doug R. » Mon Nov 17, 2014 7:41 pm

I was simply stating that they have a very general trait in common. They are completely different in every other way in both the choices they've made and personality.
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby hyrle » Mon Nov 17, 2014 8:40 pm

Indeed. I don't know Rose at all, but of the other ones listed - they typically have a "snap judgment" value system... they decide rather quickly whether they like someone or not. If they like you, that is a good thing and you will find a good friend and ally. If they don't like you, you'll rue the day and might even end up dead. :D

I've been lucky enough to generally be on the good side of those characters, but I have a few more strong-willed characters that have come into contact with them who have intentionally clashed - and it is quite enjoyable to do so from time to time.
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Genie
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Genie » Mon Nov 17, 2014 8:45 pm

Song tells al :P
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Faith
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Faith » Mon Nov 17, 2014 9:02 pm

*she starts to dance* Chicago!!! (sorry for the off topic :mrgreen: )
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Faith
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Faith » Tue Nov 18, 2014 11:43 am

Going back to the topic...

I was thinking into open a new topic, but I think that what I'm going to say could fit here.
Natural disasters. (I know it's almost impossible to implement it, that is why I didn't post into suggestions forum)
I would love to see some earthquakes, tsunamis, flooding... that, would cause some damage to the characters and would make disappear some buildings, vehicles and ships.
The people tend to be united to face catastrophes, and I really believe that it would happen the same in Cantr, awakening some characters and creating strongest communities. Instead of battles and wars that will create more ghost towns, wiping out whole cultures.
vamking12
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby vamking12 » Tue Nov 18, 2014 9:48 pm

Flooding in costal cities would add population to the small, often poor inland ones.

India made Mount Everett by crashing into Asia, after hitting a 'hot spot' ( It speeds up landmass movement, a few thousand years. )


Can the polish islands have a random hotspot, to see reactions and such?
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Xander » Tue Nov 18, 2014 10:19 pm

hyrle wrote:Indeed. I don't know Rose at all, but of the other ones listed - they typically have a "snap judgment" value system... they decide rather quickly whether they like someone or not. If they like you, that is a good thing and you will find a good friend and ally. If they don't like you, you'll rue the day and might even end up dead. :D.


Marlie's far better than that, and I recently met Laila and thought she was a really good leader. I've never met Rose as far as I know, and I much prefer Jordan to Dell.
hyrle
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby hyrle » Wed Nov 19, 2014 2:38 am

Laila's an excellent leader, in my opinion, but she decides very quickly if she likes someone or not. And she takes are of her own and those she likes, but if you get on her bad side... it's not good. :evil: :lol:

And the others listed there... I feel they have a similar mindset.
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randognsac
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby randognsac » Sun Nov 23, 2014 12:12 am

Naedell was so fun to rp with. You never knew if she was gonna help u or kill u. She had just enough paranoia underneath a layer of control to keep everything in a constant flowing state of stability and chaos. Whoever played her never slept as far as I know. Finding players that dedicated to a character like that is almost impossible. In order to get a well rp'd war would need a few of those types of players on opposing sides to make it work.
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Marian
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Marian » Sun Jan 18, 2015 3:31 pm

Kind of an old thread, but this is something I thought about a lot last time I was playing and sadly I don't think is possible to have large scale conflicts due to two reasons. 1.) not enough players, and 2.) the CR

Even putting the issue of wars aside, which IMO aren't good for the game anyway, they'd just kill off the more active characters and not even in an interesting way...lmao if you think the actual fighting part will ever involve anything but 'drag and drive' tactics, because there's literally no other strategy possible.

But let's say instead, other kinds of large-scale organizations, like an empire or even a transport system or a business. I realized a while back that they're simply not possible in the game's current state. Look at the small amount of players, then take the even smaller amount on the English-speaking islands. From there take the tiny fraction that are interested in the 'society' or 'simulation' side of things as opposed to those who want to be serial killers or needy attention whores or just play out their kinky fetishes 24/7. And from that tiny fraction take exactly one single character from the potential 15.

That tiny fraction of a tiny fraction of an already small handful of players is all that's available to join your organization or cause, whatever it may be. So yeah, large scale anything is just not going to happen.
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Swingerzetta
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby Swingerzetta » Mon Jan 19, 2015 3:35 am

That was perfectly said, Marian.
And I've experienced this, somewhat, when a character of mine had to turn down an invitation to an event happening in the hometown of another character of mine. No one but those living in that town came, in the end, and I know I wasn't the only one prohibited from doing so by the CR!
I don't have any solutions or anything, either. I'm just agreeing with Marian's point and concluding that the answer to the partially formed question that makes up this thread's title is, in my opinion, "no."
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EchoMan
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Re: Potential for large-scale conflict? (Wars, battles, etc.

Postby EchoMan » Mon Jan 19, 2015 4:32 am

I would love to see wars based on economy instead of drag/drive/drink tea/hit with battle axe. Make some resources only appear on certain islands and fight with economy, trade and embargos. Much more fun.

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