Dream wardrobe for your characters

General out-of-character discussion among players of Cantr II.

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Marian
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Re: Dream wardrobe for your characters

Postby Marian » Sat Feb 08, 2014 2:05 pm

SekoETC wrote:Not like I was allowed to implement just anything I like, I need a second opinion for each item. That's why it generally takes so long to get anything implemented. But the way I see it, if I implement items my own characters wouldn't mind wearing, there will likely be at least one person wearing things and they won't go to waste.


You mean all the people voting YES YES YES don't count as a second opinion?

I still say we can never ever ever have too many clothing options...can I volunteer for this job, and then we could second opinion each other? :P
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SekoETC
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Re: Dream wardrobe for your characters

Postby SekoETC » Sat Feb 08, 2014 2:22 pm

You can apply, but I'm a bit concerned you're going to quit again because you've quit so many times before. Your characters' lifespans seem like that of a mayfly compared to mine.
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Snickie
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Re: Dream wardrobe for your characters

Postby Snickie » Sat Feb 08, 2014 2:59 pm

I'd apply, but I have next to no spare time For it, especially at the rate clothes are being suggested and made.

Actually, if it were just reading over the descriptions and saying, "Yep! I like it," or, "Change this word and it's perfect," then I could do it every night before I go to bed or something.
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NancyLee
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Re: Dream wardrobe for your characters

Postby NancyLee » Sat Feb 08, 2014 3:06 pm

You can use me as you wish to third opinion that kind of things, I agree that the more options in clothing, accessories, etc., the better. And it can also make flow some resources for rich or old chars that suddenly see a new garment or piece of jewelry that tickles their fancy.
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SekoETC
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Re: Dream wardrobe for your characters

Postby SekoETC » Sat Feb 08, 2014 3:13 pm

Years in the past there was an argument when I came up with zippers, and a certain somebody would've wanted the existing leather jackets to get a free upgrade. Also the leather mini skirt was supposed to have a zipper, but it was taken out due to this argument. I think the only item I ever added without second opinion was the fringed leather pullover, and that lead into another argument because it didn't originally require scissors, when almost all other leather items did. My argument was that leather is generally cut with a knife, not scissors, but since in Cantr knives can be made of bone, scissors are used to ensure it's steel level tech.
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Marian
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Re: Dream wardrobe for your characters

Postby Marian » Sat Feb 08, 2014 3:17 pm

SekoETC wrote:You can apply, but I'm a bit concerned you're going to quit again because you've quit so many times before. Your characters' lifespans seem like that of a mayfly compared to mine.


Seko, never change. :lol:


Right now I'm actually in the clothes designing phase of a text game I'm writing, I'm borrowing a lot of inspiration from Cantr for the craft system in general and I can say it's definitely been tough but also weirdly fun trying to come up with twenty different descriptions for deerskin clothes.
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SekoETC
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Re: Dream wardrobe for your characters

Postby SekoETC » Sun Feb 09, 2014 3:27 pm

One thing about adding new clothes is that if it takes the same resources, tools and time as an existing item, then it usually isn't worth adding because they could just make the other item and describe it differently in their character description (or on the item itself once custom descriptions get implemented). Because custom descriptions will probably get enabled sooner than later, it's often good to keep the item names as generic as possible, because then it doesn't limit the description options too much. There are a few exceptions (like the topaz fang ring) which are usually based on an awesome image. For example colors are never mentioned in clothing names, because for example topaz can be blue or yellow, and some people rp dying things.

But yeah, it would be good to have more people in RD to second opinion each other's items.
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Marian
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Re: Dream wardrobe for your characters

Postby Marian » Sun Feb 09, 2014 11:04 pm

SekoETC wrote:One thing about adding new clothes is that if it takes the same resources, tools and time as an existing item, then it usually isn't worth adding because they could just make the other item and describe it differently in their character description (or on the item itself once custom descriptions get implemented).


I know this makes me weird but I'm not really looking forward to custom descriptions, for pretty much this exact reason. Right now if you want a specific look, you have to work for it and physically acquire the exact materials needed to make that outfit. A simple hide or hemp dress is always going to be a plain dress with no decorations. Your character wants something fancier, they make a different dress or go for more exotic materials, and this takes effort and time. Once custom descriptions are in, suddenly it has a more flattering cut and intricate embroidery, those 20 grams of small bones the character is holding turn into tiny beads along the hems and it's just all around a much better dress, all with zero effort on my part except for typing an emote or two pretending to decorate it.

I really, really, really want to see dyes added though.
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Re: Dream wardrobe for your characters

Postby Draco » Mon Feb 10, 2014 12:01 am

Marian wrote:
SekoETC wrote:One thing about adding new clothes is that if it takes the same resources, tools and time as an existing item, then it usually isn't worth adding because they could just make the other item and describe it differently in their character description (or on the item itself once custom descriptions get implemented).


I know this makes me weird but I'm not really looking forward to custom descriptions, for pretty much this exact reason. Right now if you want a specific look, you have to work for it and physically acquire the exact materials needed to make that outfit. A simple hide or hemp dress is always going to be a plain dress with no decorations. Your character wants something fancier, they make a different dress or go for more exotic materials, and this takes effort and time. Once custom descriptions are in, suddenly it has a more flattering cut and intricate embroidery, those 20 grams of small bones the character is holding turn into tiny beads along the hems and it's just all around a much better dress, all with zero effort on my part except for typing an emote or two pretending to decorate it.

I really, really, really want to see dyes added though.


I agree with this. The only viable solution I see about this is applying a similar concept to the hypotetical dye system. For example: You can decorate a piece of clothing with glass beads, small pieces of bone, clay beads, golden embroidery, etc, it will cost a certain amount of resources based on the size of the garment (Ranging from say 5 grams to a loincloth to 100 grams a leather longcoat), and the amount of time should depend as well on the kind of garment (Say 20% of the time it takes to make it).
Then you get something along the lines of: "Glass beaded leather longcoat" or "Golden-embroidered loincloth" (This one would rock :P ). And in the description, the player can describe the size of the longcoat, its colour, as well as the beads (Size, colour, location), but the latter can only be considered "right" when it has the "Embroidered"/"Glass beaded"/"Whatever" tag on (When I say right, I mean a description consistent with the things a character has, just in the same way it's not right to say that I'm wearing a leather longcoat in the character description when my character is naked).

Of course, I assumed the dye system would be something similar, you put the clothes on a project that uses both the clothes plus a certain amount of dye based on the size, and then the clothes have a "color" tag, which would read like: "A black leather brimmed hat", and below that, the player adds whatever description he/she wants, but sticking to the fact the hat is black and not yellow, for example :P

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