Marian wrote:SekoETC wrote:One thing about adding new clothes is that if it takes the same resources, tools and time as an existing item, then it usually isn't worth adding because they could just make the other item and describe it differently in their character description (or on the item itself once custom descriptions get implemented).
I know this makes me weird but I'm not really looking forward to custom descriptions, for pretty much this exact reason. Right now if you want a specific look, you have to work for it and physically acquire the exact materials needed to make that outfit. A simple hide or hemp dress is always going to be a plain dress with no decorations. Your character wants something fancier, they make a different dress or go for more exotic materials, and this takes effort and time. Once custom descriptions are in, suddenly it has a more flattering cut and intricate embroidery, those 20 grams of small bones the character is holding turn into tiny beads along the hems and it's just all around a much better dress, all with zero effort on my part except for typing an emote or two pretending to decorate it.
I really, really, really want to see dyes added though.
I agree with this. The only viable solution I see about this is applying a similar concept to the hypotetical dye system. For example: You can decorate a piece of clothing with glass beads, small pieces of bone, clay beads, golden embroidery, etc, it will cost a certain amount of resources based on the size of the garment (Ranging from say 5 grams to a loincloth to 100 grams a leather longcoat), and the amount of time should depend as well on the kind of garment (Say 20% of the time it takes to make it).
Then you get something along the lines of: "Glass beaded leather longcoat" or "Golden-embroidered loincloth" (This one would rock

). And in the description, the player can describe the size of the longcoat, its colour, as well as the beads (Size, colour, location), but the latter can only be considered "right" when it has the "Embroidered"/"Glass beaded"/"Whatever" tag on (When I say right, I mean a description consistent with the things a character has, just in the same way it's not right to say that I'm wearing a leather longcoat in the character description when my character is naked).
Of course, I assumed the dye system would be something similar, you put the clothes on a project that uses both the clothes plus a certain amount of dye based on the size, and then the clothes have a "color" tag, which would read like: "A black leather brimmed hat", and below that, the player adds whatever description he/she wants, but sticking to the fact the hat is black and not yellow, for example
