Cantr's birth

General out-of-character discussion among players of Cantr II.

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Lone Wolf
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Postby Lone Wolf » Sun May 30, 2004 11:13 am

Jos Elkink wrote:
Lone Wolf wrote:notes you got lol, I think it would be good to see who this great game started off like.


They're scanned, so it would be easy to upload some, but ... they're all in Dutch ;) ...



I'll just go to the library to learn dutch. Now where is the Library?
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Jos Elkink
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Postby Jos Elkink » Sun May 30, 2004 2:24 pm

I would like to make a more extensive webpage about our game, actually, and include photos and archival material. I have loads of scans for that, so it is possible, but it is also rather laborous :) ... So I don't know when I would get to it.
Sico van der Meer
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Postby Sico van der Meer » Sun May 30, 2004 3:56 pm

Jos Elkink wrote: When we started our lego game? Hmm. I can't remember life without it :) ... A long time ago. Perhaps Sico knows.


The *real* Lego game started in 1991, and lasted until, what is it Jos, 2001? Before 1991, we already played our Lego game too, but not that professional. Because my family moved in 1991, we had to restart the game, which gave new opportunities...

I can't remember who introduced the money-per-character in the game, and when. Must have been in the second half of the 1980s, but in my memory this money system 'grew' almost naturally, so I don't know who exactly begun with it. Let's say 50% Jos, 50% me...
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Lone Wolf
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Postby Lone Wolf » Sun May 30, 2004 4:26 pm

I must say you guys have started a very addictive game that should come with a warning :lol:

Warning: This game is highly addictive and should be played responcilbly. Escesive exposer to this game may cause you to see the color green, and may cause you to speak to your friends in OOC form.

It also has me missing the game that my friends and I use to play *Sighs as he remembers the good ole days of telling Paul that if his char wont die off I'll shove it up his @$$* I think I may start it again with my Girlfriends son and daughter :D

Of course I'll still play Cantr, cant replace it


Is there a Cantr support group for those who can't kick the habbit?
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Jos Elkink
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Postby Jos Elkink » Mon May 31, 2004 8:06 am

There *is* a warning on the front page ;) ...

And yes, Sico, your dates sound about right. The lego was formally ended early 2002, I think, a few months after starting Cantr, but we hadn't played in a while already. And mid-80's must be right, I guess.

I like the term 'professional' for playing a lego game :D.
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Joel
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Postby Joel » Wed Jun 02, 2004 2:20 pm

Off topic...But how good was/is lego???!!!
I played with lego everyday when I was little, I also made a fairly vast city with my friends, one timeline etc...
Have to admit the money to characters never came up in our game.
Sico van der Meer
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Postby Sico van der Meer » Wed Jun 02, 2004 9:05 pm

Joel wrote:But how good was/is lego???!!!


I can't talk about Lego in general, but our Lego game, upon which Cantr originally is based, was quite good... I mean, Cantr is better, mostly because there are incredibly far more players, which makes the communication better and more unpredictable. But our Lego game did have elements which Cantr does not (yet) have. Our Lego game was far more developed in terms of modern society. We did have several banking companies (Jos did even write an ingenious computer banking system), insurance companies, collection agencies of debts, and so on. Thus the game did resemble to the real world around us far more then Cantr. But maybe Cantr will once reach that stage too...
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Thomas Pickert
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Postby Thomas Pickert » Wed Jun 02, 2004 9:43 pm

I'm sure your grandchildren will send you a holocard, when that has happened. ;)
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griogal
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Postby griogal » Thu Jun 03, 2004 11:19 am

by Lego game, you mean that construction type of toys (Duplo, Fabuland, Legoland, Legotecnic etc)?
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Thomas Pickert
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Postby Thomas Pickert » Thu Jun 03, 2004 11:31 am

They mean, that they used bricks of Lego(c) to build a playing environment. It's in the nature of those bricks, that anything can be built with them.

If I have understood Jos and Sico correctly, when they told me about the early days, characters also had to pay for bricks they wanted to use for a house, or for a car, or for whatever they intended to build. The intriguing feature, which has not been mentioned yet, was that those bricks became very scarce eventually (just because Jos and Sico ran out of them :)), making them an incredibly valuable resource.

I might have misunderstood this point, though. But to me, this (using lego bricks as a universal building material that characters had to pay) was the most intriguing aspect. Which I have probably made up, due to misunderstanding. But still... :P
Sico van der Meer
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Postby Sico van der Meer » Thu Jun 03, 2004 4:18 pm

You are right, Thomas. That's another difference with Cantr: in Cantr you can dig for resources forever (at least until now), while in the Lego game resources (Lego bricks) where very scarce and, that way, very valuable and expensive. Some bricks more then others, by the way. For example: In all four countries we had, it was prohibited to drive cars without red lights at the back and white or yellow lights at the front. But because we simply did not have much red light bricks, they were very expensive - it didn't feel good to have a nice car but no red lights upon it, for you couldn't drive with the car (yeah, illegally, that is, but the traffic police always used to be very aware, especially when the police forces in that area were private companies - great enterprises to own, by the way)
RyceLandeer
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Postby RyceLandeer » Thu Jun 03, 2004 6:57 pm

How did the nam Cantr come to be?
In order to accomplish great things, we must not only act, but also dream; not only plan but also believe.
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creepyguyinblack
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Postby creepyguyinblack » Thu Jun 03, 2004 7:41 pm

Thats why Cantr needs more supply and diminishing resources issues, bwahaha. That'd really inspire trade.

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