A good night
Moderators: Public Relations Department, Players Department
- oddedd
- Posts: 420
- Joined: Tue Sep 23, 2003 6:32 pm
- Location: Aberdeen, Scotland
Re: A good night
Well what I've always thought is that it's the bad nights, and the effort and work we put into the RP, that makes the good times feel so exciting and so good!
When you're falling off a cliff you might as well try to fly.
- Henkie
- Posts: 1689
- Joined: Sun Oct 09, 2011 7:36 pm
Re: A good night
That's the spirit, YAY BAD TIMES!
- Bowser
- Posts: 1201
- Joined: Thu Dec 04, 2003 8:55 pm
- Location: Washington, D.C.
Re: A good night
I am work today. I sat out on my screened in porch with a coffee and got a response from one of my 15 characters at least each ten minutes. I enjoy that. I know it's a slow paced game but when I want to interact and am wanting a response, it's nice to get something back. Light me up!
Homer wrote: "Weaseling out of things is important to learn. It's what separates us from the animals ... except the weasel. "
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