Skill System Problems
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- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Skill System Problems
There are no levels, it's a linear increase of skill. The words we use are just "random" denominations along this line.
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toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: Skill System Problems
Ok, well each time you cross into the next denomination.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Skill System Problems
We don't do that, because this isn't a game where "leveling up" is considered in any way important, and as Echoman said, there are no real levels anyway. I agree characters should be able to determine their progress, but there is a lot of resistance to posting raw numbers for the skills.
Hamsters is nice. ~Kaylee, Firefly
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toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: Skill System Problems
Ok, doesn't have to be numbers. Saying that this game isn't a stating game, but them having everyone complain about not being able to get better skills easily enough is kind of contradicting. I don't want the game to be just another rpg game where you grind to get levels, but there should be something that lets you know when you've gotten better.
- Doug R.
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Re: Skill System Problems
Every time you complete a project or hit something, you get better. Every time. You just want to know how much better, which means posting raw numbers.
Hamsters is nice. ~Kaylee, Firefly
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toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: Skill System Problems
All I want is, for example, if I hit an animal and I go from awkward to novice, I want "You are now a novice hunter." displayed on the event page.
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Skill System Problems
Correction:
Doug R. wrote:Every time you complete turn you work on a project or hit something, you get better. Every time. You just want to know how much better, which means posting raw numbers.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Skill System Problems
toon wrote:All I want is, for example, if I hit an animal and I go from awkward to novice, I want "You are now a novice hunter." displayed on the event page.
But you already have that. You'll see it the next time you hunt, or even that time if you change between animals.
You novicely attack a hawk for 12 damage
You awkwardly attack a bear for 12 damage
Hamsters is nice. ~Kaylee, Firefly
- Hedgedhogst
- Posts: 305
- Joined: Thu Oct 20, 2011 10:54 pm
- Location: London, England
Re: Skill System Problems
This was good enough for me... First time that character hunted too.
3578-0.28: You expertly hurt a jackrabbit using an old bone knife, which loses 9 strength.
3578-0.28: You expertly hurt a warthog using an old bone knife, which loses 4 strength.
3578-0.28: You expertly hurt an ocelot using an old bone knife, which loses 9 strength.
3578-0.28: You expertly hurt an antelope using an old bone knife, which loses 9 strength.
3578-0.28: You expertly hurt a water buffalo using an old bone knife, which loses 8 strength.
3578-0.28: You skillfully hurt a striped hyena using an old bone knife, which loses 9 strength.
3578-0.28: You skillfully hurt a pelican using an old bone knife, which loses 9 strength.
3578-0.28: You expertly hurt a jackrabbit using an old bone knife, which loses 9 strength.
3578-0.28: You expertly hurt a warthog using an old bone knife, which loses 4 strength.
3578-0.28: You expertly hurt an ocelot using an old bone knife, which loses 9 strength.
3578-0.28: You expertly hurt an antelope using an old bone knife, which loses 9 strength.
3578-0.28: You expertly hurt a water buffalo using an old bone knife, which loses 8 strength.
3578-0.28: You skillfully hurt a striped hyena using an old bone knife, which loses 9 strength.
3578-0.28: You skillfully hurt a pelican using an old bone knife, which loses 9 strength.

3431-5.19: You novicely kill a badger using a bare fist.
4037-4.03: You expertly kill an elephant using a crumbling bone spear.
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toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: Skill System Problems
Yes but for things besides hunting and fighting?
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: Skill System Problems
I can verify that all skills do increase "levels" but fighting and hunting are the only ones that people will notice unless they check their char's description screen. I've one char who is obsessive about improving skills and has brought several up to expert even from awkward. Thankfully that char has someone in his life who doesn't care if he spends his time sewing 70 loin cloths or whatever.
Otherwise, most of my chars don't worry about their skill levels overall. It's more of a conversational piece than anything.
I don't know karate, but I know KA-RAZY!! - James Brown
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Skill System Problems
toon wrote:Yes but for things besides hunting and fighting?
Since "leveling" doesn't mean anything, I'm against adding more code to the game to deliver a message about reaching an arbitrary milestone. Skills increase much more rapidly than hunting and fighting. All you need to see your progress is make a skill list when you spawn, and then check it every 5 years. you'll see your skills increasing.
But, that's just me. If the programming department wants to code it, I honestly don't care.
Hamsters is nice. ~Kaylee, Firefly
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toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: Skill System Problems
Which brings us back to the problem, thank you Sumbum. How do we make the skills relevant to the characters rather than them just kind of being there? Do you think any of my suggestions would positively change the game or should I try to think of something else?
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Skill System Problems
There are other suggestions. Item quality, make it even longer for awkwards to complete things, etc.
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toon
- Posts: 948
- Joined: Wed Nov 07, 2007 11:00 pm
Re: Skill System Problems
But does that enhance the game? I think making things take even longer will just make thins boring. If you make it to where items have skill requirements, it gives them something to work towards. It might even inspire people to be more active, but that's never a sure thing.
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