Clothes weighted, change in icons
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Mitch79
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Re: Clothes weighted, change in icons
It is not hard to contact the offending player at the time with a "I am not comfortable rp'ing a sexual scene, please refrain from this type of rp with my character" and if it continues, contact pd. Sexual scenes cannot be forced now without permission from the other player. Then it becomes a pd issue if it continues and it's your responsibility as the offended player to report it.
I do not see how clothes weighing changes this. Clothes should have a weight like anything else ingame. A lot of changes are made to this game that not everyone is happy with, This is just another one programming / Res Dept has to handle how they feel is best for the game.
IF we are told and know how much clothes weigh as well, it's easy to look at a character, see what they are wearing and take that into account. And there's talk in the IRC about the idea of making clothes you WEAR weightless, while those you carry would still hold weight. There's a lot of discussion still going on about the idea.
I do not see how clothes weighing changes this. Clothes should have a weight like anything else ingame. A lot of changes are made to this game that not everyone is happy with, This is just another one programming / Res Dept has to handle how they feel is best for the game.
IF we are told and know how much clothes weigh as well, it's easy to look at a character, see what they are wearing and take that into account. And there's talk in the IRC about the idea of making clothes you WEAR weightless, while those you carry would still hold weight. There's a lot of discussion still going on about the idea.
- SumBum
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Re: Clothes weighted, change in icons
The problem with simply looking at what someone is wearing and calculating the weight is that some clothing isn't seen. Someone could hold on to keys or whatnot while claiming they have on underwear.
It does make for some uncomfortable situations but it COULD be handled OOCly. It's a game mechanic that we must deal with. I see no reason why you couldn't say OOCly, "let's pause gameplay and just drop your char's clothing so we won't have to RP the whole strip search scenario." Once the players are satisfied that the char's inventory is empty and the char's clothing is back in place then gameplay resumes. As far as the chars know, there was never a need before to drop clothing in a weight test and there's no explanation for it suddenly being required, therefore I don't feel bad stepping out of the scene and doing things OOCly if that makes the players more comfortable.
Oh, and I do remember adding weight to clothing being discussed. Somewhere in the suggestion forum... I have no idea when it was implemented or even accepted, though.
Edit: About the icons. I have mixed feelings on them. The dragging one actually bothers me but it's hard to describe in what way - I mean, like I don't even want to look at it. The pointing at objects button (location) is REALLY throwing me off. I automatically go for the first button to the left when picking up/dropping something and end up pointing at it like an idiot instead. It's just going to take some adjusting on my part with that one.
It does make for some uncomfortable situations but it COULD be handled OOCly. It's a game mechanic that we must deal with. I see no reason why you couldn't say OOCly, "let's pause gameplay and just drop your char's clothing so we won't have to RP the whole strip search scenario." Once the players are satisfied that the char's inventory is empty and the char's clothing is back in place then gameplay resumes. As far as the chars know, there was never a need before to drop clothing in a weight test and there's no explanation for it suddenly being required, therefore I don't feel bad stepping out of the scene and doing things OOCly if that makes the players more comfortable.
Oh, and I do remember adding weight to clothing being discussed. Somewhere in the suggestion forum... I have no idea when it was implemented or even accepted, though.
Edit: About the icons. I have mixed feelings on them. The dragging one actually bothers me but it's hard to describe in what way - I mean, like I don't even want to look at it. The pointing at objects button (location) is REALLY throwing me off. I automatically go for the first button to the left when picking up/dropping something and end up pointing at it like an idiot instead. It's just going to take some adjusting on my part with that one.
I don't know karate, but I know KA-RAZY!! - James Brown
- SekoETC
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Re: Clothes weighted, change in icons
The weight of clothing should be on the wiki, then people can calculate the weight of clothing worn and take that into account in weight testing. But if someone is wearing underwear or other things hidden by clothing, they'd either have to take them off or take off the clothes covering them so that the person doing the check can calculate an accurate weight.
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- miirkaelisaar
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Re: Clothes weighted, change in icons
What about dead bodies though? Does this mean now that a heavy body of a strong person wearing a ton of clothing will be even harder to drag unless you remove their clothes? In which case, you can't replace said clothes, and your lover or leader has to be stripped to be moved somewhere or outside to be buried. And really the only thing this accomplishes is making it easier to steal everyone's clothes if you wanted to =\ Also, it means if you wanna dress nice, you can't carry much! That doesn't seem like any fun to me =(
And yeah, the pointing icon would do a lot better at the end of the icon row or something, instead of in front. I had the same problem, pointing at things I wanna pick up, and it's pretty annoying now.
And yeah there's just something about that graphic I don't like. Idk, it's like it pops out at you, you know? It's too defined and kinda bright I think, and the other icons blend into the background better. Maybe that's it.
And yeah, the pointing icon would do a lot better at the end of the icon row or something, instead of in front. I had the same problem, pointing at things I wanna pick up, and it's pretty annoying now.
And yeah there's just something about that graphic I don't like. Idk, it's like it pops out at you, you know? It's too defined and kinda bright I think, and the other icons blend into the background better. Maybe that's it.
“No institution can function smoothly if there is disunity among it's members.”
- SumBum
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Re: Clothes weighted, change in icons
miirkaelisaar wrote:And yeah there's just something about that graphic I don't like. Idk, it's like it pops out at you, you know? It's too defined and kinda bright I think, and the other icons blend into the background better. Maybe that's it.
This.
I finally had a chance to just look at it when I wasn't rushed trying to actually DO something. The drag icon is too sharp, too much contrast. All other icons are subdued, muted, however you want to call it.
I'm still undecided about the bread loaf/empanada icon.
I don't know karate, but I know KA-RAZY!! - James Brown
- Bowser
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Re: Clothes weighted, change in icons
Guy one: I'm much stronger than average and I can lift 15,000 grams.
Guy Two: I'm much weaker than average but I can lift that much too.
Guy Three: I'm of average strength but I can't lift that much. I'm wearing pants.
Guy Two: I'm much weaker than average but I can lift that much too.
Guy Three: I'm of average strength but I can't lift that much. I'm wearing pants.
Homer wrote: "Weaseling out of things is important to learn. It's what separates us from the animals ... except the weasel. "
- SekoETC
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Re: Clothes weighted, change in icons
Clothes weigh so little that they affect the weight of a corpse only in a very minimal way, if it's even taken into account. In most cases you can add draggers or use a wheelbarrow.
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- the_antisocial_hermit
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Re: Clothes weighted, change in icons
That's precisely one of my issues with the drag icon. Too sharp/vivid compared to the others and then the boxes and the arrow thing just don't fit in (and really look confusing to me). It is very jarring. The lines on the bread seem to fit in with the style of others, but the color is a bit off. Like there's some sort of yellow/brown underneath the green which makes it not really look quite right.
I'm okay with clothes weighing something in your inventory, but I like the idea of the clothes you're wearing not weighing anything (I just think it would make whatever issues with weight tests easier). When you're used to what you wear, then it doesn't feel like it weighs anything. I also don't think clothes should weigh on dead bodies, just because they weigh enough on their own and don't even need even minimal weight added.
I'm okay with clothes weighing something in your inventory, but I like the idea of the clothes you're wearing not weighing anything (I just think it would make whatever issues with weight tests easier). When you're used to what you wear, then it doesn't feel like it weighs anything. I also don't think clothes should weigh on dead bodies, just because they weigh enough on their own and don't even need even minimal weight added.
- SumBum
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Re: Clothes weighted, change in icons
What about a fork and knife for the eat button? That seems pretty universal and could be better integrated into the Cantr theme.
I don't know karate, but I know KA-RAZY!! - James Brown
- miirkaelisaar
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Re: Clothes weighted, change in icons
SumBum wrote:What about a fork and knife for the eat button? That seems pretty universal and could be better integrated into the Cantr theme.
I like this. A simple shape that matches a little better with the arrows.
“No institution can function smoothly if there is disunity among it's members.”
- the_antisocial_hermit
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Re: Clothes weighted, change in icons
I do like that idea, if it is to be changed from a word to an image. I think that could be done very nicely.
- Greek
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Re: Clothes weighted, change in icons
Hello, maybe you are right, I'll change that button to have less contrast. It's not easy thing, you know. It's not that I want to impose any changes, but I didn't think change from text (which in some languages had width of 3 images, like "przeciągaj" in Polish) to ANY image would not be welcomed.
We all want to attract new players and I'm sure, that "some images and some text somewhere" gives an impression of interface being incomplete. Of course that one thing is not what makes people decide to stay in game or not, but every thing which makes a better impression is good.
Eat button will stay, because I and many people think it's good. My first thought is to place there a potato (everybody loves potatoes) but I think that bread is good, or if somebody thinks it's not a bread, at least see that's food.
I planned to create "plate or spoon or knife or fork or chalice" image for eating from container action but after such evaluation of my newest images I hope that it will be done by someone else. I don't have any graphics skills, because I'm just a programmer, so I'd really appreciate any help
If you have any projects of possible action images changes you can post them even here. Thanks.
I'm surprised by complaining about new icon, because it looks soooo cute (because made by me) and I didn't hear any complain about: use furniture, wear clothes, disassemble machine, set receiver frequency images. Of course it's because these images "have always been there" and two new images are new. The problem is we don't have enough talented computer graphics or their skills are unused, so we must use everything what can be at least partially acceptable. That's the cause of use of the same images for absolutely different actions ([use, drag, knock] or [cancel working on a project, delete project] ) and I'd like to see it changed. It's no problem for people who got used to them, but for new players it could be confusing. We must still keep these icon images simple, while they are more self-explainatory and yes, it's hard task, but I hope somebody'd manage to do that.
EDIT: And about clothes issue. It wasn't intended to be done so fast and without information. To avoid problems with weight tests I suggested to make weared clothes weightless, which seems reasonable. It'd mean nobody will have to be naked during the test and nobody will have to decide between good looking and carrying more potatoes.
We all want to attract new players and I'm sure, that "some images and some text somewhere" gives an impression of interface being incomplete. Of course that one thing is not what makes people decide to stay in game or not, but every thing which makes a better impression is good.
Eat button will stay, because I and many people think it's good. My first thought is to place there a potato (everybody loves potatoes) but I think that bread is good, or if somebody thinks it's not a bread, at least see that's food.
I planned to create "plate or spoon or knife or fork or chalice" image for eating from container action but after such evaluation of my newest images I hope that it will be done by someone else. I don't have any graphics skills, because I'm just a programmer, so I'd really appreciate any help
If you have any projects of possible action images changes you can post them even here. Thanks.
I'm surprised by complaining about new icon, because it looks soooo cute (because made by me) and I didn't hear any complain about: use furniture, wear clothes, disassemble machine, set receiver frequency images. Of course it's because these images "have always been there" and two new images are new. The problem is we don't have enough talented computer graphics or their skills are unused, so we must use everything what can be at least partially acceptable. That's the cause of use of the same images for absolutely different actions ([use, drag, knock] or [cancel working on a project, delete project] ) and I'd like to see it changed. It's no problem for people who got used to them, but for new players it could be confusing. We must still keep these icon images simple, while they are more self-explainatory and yes, it's hard task, but I hope somebody'd manage to do that.
EDIT: And about clothes issue. It wasn't intended to be done so fast and without information. To avoid problems with weight tests I suggested to make weared clothes weightless, which seems reasonable. It'd mean nobody will have to be naked during the test and nobody will have to decide between good looking and carrying more potatoes.
‘Never! Run before you walk! Fly before you crawl! Keep moving forward! You think we should try to get a decent mail service in the city. I think we should try to send letters anywhere in the world! Because if we fail, I’d rather fail really hugely’
- SumBum
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Re: Clothes weighted, change in icons
Greek, sorry if the icon discussion was taken as harsh criticism. It wasn't meant that way by me, but rather just providing feedback (also in the hope of improving the interface). I have no problem with removing the worded icons and replacing them with images - I just prefer the image be something that isn't painful to look at.
I can live with the image used for dragging, but its "sharpness" is not pleasant...just needs to be toned down a little.
I don't know karate, but I know KA-RAZY!! - James Brown
- Alladinsane
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Re: Clothes weighted, change in icons
I commend you and those who have been doing so much Greek, BUT....
I have this thing about eating green bread.
I have this thing about eating green bread.
A famous wise man once said absolutely nothing!
- the_antisocial_hermit
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Re: Clothes weighted, change in icons
Will you have it with some green eggs and ham?
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