Storage Mechanics

General out-of-character discussion among players of Cantr II.

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madfish
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Re: Storage Mechanics

Postby madfish » Sun Dec 04, 2011 12:07 am

Really? Cool. What is it used for currently?
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Snickie
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Re: Storage Mechanics

Postby Snickie » Sun Dec 04, 2011 12:11 am

Is it volume or weight (er, mass), though?

In the metric system (which seems to be the popular system on Cantr), mass is measured in grams. In real life, a gram of water is a milliliter, or cubic centimeter, of water (and I hope I got the prefixes correct). For Cantr, the distinction between mass and volume could be solved by a simple thing such as:

· resources (water, brandy, tomatoes, etc.) are assigned a number of cubic centimeters per gram, which follow a linear scale
· items are assigned a static number
· storage items can store a maximum of X grams OR some Y cubic centimeters (whichever is achieved first)
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EchoMan
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Re: Storage Mechanics

Postby EchoMan » Sun Dec 04, 2011 12:50 am

It is both volume and mass. SInce there is no gravity (?) in Cantr, there is no weight. Though we call it weight. :D

Volume is currently not used.
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Hedgedhogst
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Re: Storage Mechanics

Postby Hedgedhogst » Sun Dec 04, 2011 1:06 am

Hehe, talk about convenience! Does this topic warrant a move to the suggestions, or is it happy here for further discussion? :D
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EchoMan
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Re: Storage Mechanics

Postby EchoMan » Sun Dec 04, 2011 2:07 am

I am sure there is aldready at least one topic about this in the suggestion forums somewhere. It has been discussed many times before.
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Snickie
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Re: Storage Mechanics

Postby Snickie » Sun Dec 04, 2011 2:15 am

I was also going to suggest that items/resources in containers be shown in order of density (the ones that sink to the bottom go on the bottom of the list.....well, it makes sense to me anyway).

Gimme a moment, and I'll find the thread.
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EchoMan
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Re: Storage Mechanics

Postby EchoMan » Sun Dec 04, 2011 2:16 am

That is already in development. Ordering and visibility of content in an unlocked container.
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Snickie
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Re: Storage Mechanics

Postby Snickie » Sun Dec 04, 2011 2:19 am

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Alladinsane
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Re: Storage Mechanics

Postby Alladinsane » Sun Dec 04, 2011 3:13 am

Hey, you can stick boats in glass bottles, why not sledgehammers? If 'in case of emergency' you could use another sledge to...nm.
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Piscator
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Re: Storage Mechanics

Postby Piscator » Sun Dec 04, 2011 5:34 am

What gives you the idea there's no gravity in Cantr? You can clearly drop things.

Anyway, while volume is technically already in the game, it has been completely disregarded in the creations of new items so far. That means that the volume of many items was simply cloned from a possibly completely unrelated item and doesn't make any sense at all.

General classes like "small", "medium", "large" or "long" would be much more convenient and not create any additional work since we had to go over each and every item anyway.
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RedQueen.exe
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Re: Storage Mechanics

Postby RedQueen.exe » Sun Dec 04, 2011 3:58 pm

You could maybe get rid of long and just use large, essentially just using the longest dimension as the determining factor. How many big things do we have that wouldn't fit in the long category anyway? Maybe vehicle frames? Lets figure out the smallest and largest items, so that we have a good frame of reference to work from. Would this be correct?

smallest: needle
largest: vehicle frames

Below is a rough categorization of containers I came up with. I tried to rank them a little bit so it would be easy to shift the categorizations. I would also recommend getting rid of the small vs large bottles, crates, and barrels, and only have one type of each, as well as to get rid of the "container" entirely or at least rename it, since it seems incredibly ambiguous, especially when we have so many types of distinct containers.

SMALL
Silver spoon
Wooden spoon
Steel flask
Carved wood mug
Earthenware mug
Tin cup
Tin can
Goblet
Small glass bottle
Stein
Ceramic plate
Fine china plate
Wooden plate
Earthenware bowl
Silver platter
Ceramic teapot
Large glass bottle

MEDIUM
Amphora
Apothecary kit
Reed basket
Grass basket
Wooden shelf
Drawer
Small wooden crate
Canvas duffel
Small barrel

LARGE
Burlap sack
Armoire
Barrel
Cabin-trunk
Chest
Container
Large barrel
Large wooden crate
Oil drum
Small silo
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Vega
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Re: Storage Mechanics

Postby Vega » Sun Dec 04, 2011 8:56 pm

EchoMan wrote:SInce there is no gravity (?) in Cantr, there is no weight.


*Vega's chars start flying all cantr around.* Weeeeeeeeeeeeeeee!!!!!!

xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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Alladinsane
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Re: Storage Mechanics

Postby Alladinsane » Sun Dec 04, 2011 11:52 pm

Vega wrote:
EchoMan wrote:SInce there is no gravity (?) in Cantr, there is no weight.


*Vega's chars start flying all cantr around.* Weeeeeeeeeeeeeeee!!!!!!

xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD



Doesn't this quote belong in the 'drunk cantr' thread?
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Addicted
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Re: Storage Mechanics

Postby Addicted » Mon Dec 05, 2011 12:49 pm

Perhaps they have brooms?
:evil:

PS Actually, I can't stop laughing imagining Vega whizzing about.
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Vega
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Re: Storage Mechanics

Postby Vega » Mon Dec 05, 2011 7:54 pm

Alladinsane wrote:Doesn't this quote belong in the 'drunk cantr' thread?


I'm that way usually... You should know by now. Wait to see me drunk ;)

Addicted wrote:PS Actually, I can't stop laughing imagining Vega whizzing about.


And that's my good action for today. I've made addicted laugh all day!!!! xDDDDDDDDDDDD
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