In-Game Religions

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

Do you think Religion in Cantr is a good idea?

Yes
99
90%
No
11
10%
 
Total votes: 110
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Mon Dec 22, 2003 6:26 pm

And these signs are provided in abundance...

Animals appearing from nowhere (well that could be unnoticed migration).
New resources popping up (well that could be inventivness too).
Seeing people dragged on a trail when these people are not there.
Unburialable bodies.
Body doubles of the living on a trail.
Body doubles of dead bodies.
Building and people teleportations.

And you thought that all but the first two were bugs.... :)
User avatar
quidit
Posts: 129
Joined: Sat Nov 29, 2003 9:43 pm
Location: Peoria, Illinois

Postby quidit » Mon Dec 22, 2003 6:50 pm

I was thinking something on a much larger scale, parting of the red sea
for example, but you do have a point. I always assumed those things
were just the way it is but they could be used for religion.
User avatar
|william|
Posts: 436
Joined: Thu Jul 24, 2003 3:46 am
Location: in your head

Postby |william| » Mon Dec 22, 2003 6:57 pm

Then the willows must scuttle carefully.
"Two by Two, Hands of Blue."
User avatar
quidit
Posts: 129
Joined: Sat Nov 29, 2003 9:43 pm
Location: Peoria, Illinois

Postby quidit » Mon Dec 22, 2003 7:03 pm

:?:
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Mon Dec 22, 2003 7:12 pm

Join the Monks of Karnon! Honour and retribution in the name of the Holy Father! (Also, I had a wandering holy man, but he was locked up in Lad. and now just appeases his God by gathering food...
User avatar
|william|
Posts: 436
Joined: Thu Jul 24, 2003 3:46 am
Location: in your head

Postby |william| » Mon Dec 22, 2003 7:13 pm

quidit wrote::?:


You do not understand. But you will.
"Two by Two, Hands of Blue."
User avatar
g1asswa1ker
Posts: 1003
Joined: Sat Jul 19, 2003 4:32 pm
Location: Rome, NY

Postby g1asswa1ker » Tue Dec 23, 2003 12:06 pm

Klug!


:D
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
User avatar
InsaneIrony
Posts: 349
Joined: Sat Sep 27, 2003 9:21 pm
Location: Philippines
Contact:

Postby InsaneIrony » Tue Dec 23, 2003 9:17 pm

Heheh. The ghost of Klug. Whom some people still speak with. Heh. I think they're building a shrine or temple of some sort for him.
1099-5: Bandit says: "Collect a sum of 100 000g of sand to offer me in tribute or I will kill you."
User avatar
g1asswa1ker
Posts: 1003
Joined: Sat Jul 19, 2003 4:32 pm
Location: Rome, NY

Postby g1asswa1ker » Wed Dec 24, 2003 4:20 pm

If I have anything to do with it I will see to it that Klug will have many followers
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Fri Dec 26, 2003 6:40 pm

The trouble with religion is that players 'know' that there are no 'unrealistic' elements in cantr, so unless they are into RPing, they wouldn't inflict an erronious belief on their character. And RPers are rare in many places. Now, if there were more 'glitches' and the limited documentation were less clear about the lack of metaphysics, people would start seeing patterns, perhaps.

Of course, it depends on your definition of religion. One of my characters sort of worships a document, although there is nothing mystical about it.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Sat Dec 27, 2003 3:29 am

Yes, I find it hard to keep religions going because no one is willing to believe and so on and role play it.

I have a character who is a follower of the Unnamed Ones except he isn't part of the actual religion. He has devoted his life to fighting the Void of Chaos and bringing order to the world. I really like how that is working out for him.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Sat Dec 27, 2003 11:29 am

My religious character has noticed how even though he hasn't been near his church for around 5 years, it has still been taken up as the official religion, so is planning to travel around the world building monuments, trying to spread it in that way
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Wed Dec 31, 2003 2:08 pm

4 of my characters are religious, although only 2 of them deeply enough to let it effect their life on a greater scale. (They are priests)

The problem with making religions as mighty in Cantr as IRL is that people show much less tendancy to support their churches economically.

As far as I have seen only the church in Blaman has their believers actively working for the best of the church, and not themselves.

It would be interesting if a religion would get enough power so that one or several governments supported them with taxes.
User avatar
quidit
Posts: 129
Joined: Sat Nov 29, 2003 9:43 pm
Location: Peoria, Illinois

Postby quidit » Wed Dec 31, 2003 2:22 pm

rklenseth wrote:Yes, I find it hard to keep religions going because no one is willing to believe and so on and role play it.


This is why I think a big event would help if people really want religions in game.
User avatar
Bowser
Posts: 1201
Joined: Thu Dec 04, 2003 8:55 pm
Location: Washington, D.C.

Postby Bowser » Wed Dec 31, 2003 6:29 pm

"In-game bugs".. such as longer days, buildings magically being transported to another land and then back, seeing two of the same person, timewarps that erase months of activity....

Should these be role played out with some sort of mystical/religious explaination or just ignored IC?

One of my characters has experienced a few of these occurances at pivital points in his life. Each time he has left the safety of his home, something odd has happened. Now he is a bit paraniod and rarely leaves town.

The first time he went out in a boat, the docking function was not working and he was stuck ona lake for a long time.

The next time he left town down a road to just speak with a someone who just left, he appeared at the next town in one turn... took hima few days to walk back.

Return to “General Discussion”

Who is online

Users browsing this forum: Google [Bot] and 1 guest