Postby SekoETC » Sat Nov 08, 2008 12:43 pm
Like Wiro said, there's no pickpocketing. The inventory of a character is untouchable, no one can take things from you unless they kill you first, and the game is designed so that a single person can't kill a perfectly healthy target in less than a day, no matter what.
In fact, it usually takes at least three days to kill someone alone. This is supposed to give people time to react, but if your character has friends whose players are online at the same time or soon after you hit someone, with team effort you may be able to kill someone before the player logs in and has time to fight back or escape.
It's unfortunate for the victim when this happens, so people should be aware that telling your friends outside the game to log in and hit someone is considered breaching the one rule, as it gives you an unfair advantage. If you plan to rob someone, you need to plan it ingame because the mods can check your event history and if your characters didn't communicate ingame before the attack, it's going to look very suspicious.
People's inventories are limited to 15000 grams and they also need to carry food to survive, so when someone gets wealthy, they won't be able to carry all their possessions on their person. Then they need to drop something and usually if you drop something outdoors, it's likely to get stolen by a newspawn thief so people need to build buildings and vehicles with locks to protect their possessions. Blatant thieves are usually chased and killed by mobs, so it's usually newbies who try to take everything and make a run for it. People who have been around for longer are more careful. You'll have better chance in getting away if you are subtle about it or able to steal a vehicle.
One way of stealing without getting caught is claiming that the results of your project ended up on the ground (this happens if the project was started by someone else who's no longer present, or if your inventory is too full to hold the results) and pick up more than the project actually yielded (or maybe there was no project in the first place). Also you might pick things up and then drop only some of it - a chance is people won't remember what was lying around. If this is accompanied by roleplaying of examining or sniffing the resources curiously, people might be less likely to suspect anything.
As for stealing vehicles, if you try to enter a vehicle (or a building), the game will give an error message if the target is locked but no one can see that you tried to enter. So it's quite safe just "tugging at the doors to see if they're locked". It only gets dangerous after you finally manage to find one that's unlocked. Then you need to act quite fast since if someone happens to be online in your location, they're likely to attack you. If you're planning to rob a place with this strategy, you should take a look at the resources and items lying around before examining the vehicles and decide in advance what's worth grabbing once you've found your getaway vehicle. Also observing the people to take note of their online times and which ones have access to motored vehicles or fast ships might be a life saver.
Buildings are more likely to be found unlocked than vehicles since all vehicles come with a built-in lock, with buildings you need to make one separately. So there's a pretty high chance of finding several buildings that are unlocked. The problem is, you can't use a building as an escape vehicle so after you've stumbled into one of them, you might have some explaining to do as to why you went there. If you just go around entering all the people, everyone's going to figure out you're looking for loot and are likely to charge at you like wolves. But if you rp it like "Hi, I was just looking around." or "Oops, sorry, I was leaning on that door and I totally didn't know it was open." people will most likely be less suspicious.
Wiro, I'd appreciate it if you quoted this in your topic since I wouldn't want to register on some forums just because of one topic.
Not-so-sad panda