Machinery on ship

General out-of-character discussion among players of Cantr II.

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w.w.g.d.w
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Postby w.w.g.d.w » Tue Jun 19, 2007 11:42 am

Sicofonte wrote:If not, half the population would be living in floating towns (unless there was a limit on the amount of docked ships).

Yes! :P

I have charrie who spending under 10 years on boat,wichout machinery.
Why we can build the cabin on ships in the size of buildings but machines in them no?
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Postby Sicofonte » Tue Jun 19, 2007 12:18 pm

*Sicofonte cries like a baby* I want it too!

T-shirt wrote:
Sicofonte wrote:If not, half the population would be living in floating towns (unless there was a limit on the amount of docked ships).
And why should you prevent people from living in floating towns? What's the game imbalance in that?


In fact, from my point of view, the fact that drills, wheels, harvestors, quarries, etc, can't be build in a boat, and that only fish can be gathered in seas (and no other resources), would be enough for that damned balance.

:roll:

But I do not have power of decission on that issue.
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SekoETC wrote:Actually floating towns would be cool. Another thing that would be cool is tying docked ships into the main ship with ropes so that they couldn't be undocked before the knots are opened. That way it would take at least an hour (preferably more) to deattach a boat and people would be less likely to steal them, so you could keep them unlocked.

I do agree.
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T-shirt
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Postby T-shirt » Tue Jun 19, 2007 12:42 pm

Sicofonte wrote:n fact, from my point of view, the fact that drills, wheels, harvestors, quarries, etc, can't be build in a boat, and that only fish can be gathered in seas (and no other resources), would be enough for that damned balance.

The machines you named can be build on boats. They are machines to increase the gathering of resources or allow the gathering of resources. On boats that's fish. On land that's the other resources too.
We are talking about machines that help refine resources. Millstones, ovens, furnaces, anvils, refineries, etc.
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Sicofonte
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Postby Sicofonte » Tue Jun 19, 2007 12:49 pm

Ehmmm.... did you say that a hematite drill can be build in a raker?

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Meh

No, they can not be. Just because there is no hematite resource in a boat.
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Postby T-shirt » Tue Jun 19, 2007 12:58 pm

No, I said that machines that increase the gathering rate of resources can be build for the resources that are available. On a ship that is a fishing net, because no other resources are found there.

Are you deliberately ignoring the part of my last message about machines that facilitate the refinement of resources and the production of goods?
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Postby Sicofonte » Tue Jun 19, 2007 1:45 pm

T-shirt wrote:
Sicofonte wrote:n fact, from my point of view, the fact that drills, wheels, harvestors, quarries, etc, can't be build in a boat, and that only fish can be gathered in seas (and no other resources), would be enough for that damned balance.

The machines you named can be build on boats.

Maybe you do not explain correctly.


T-shirt wrote:We are talking about machines that help refine resources. Millstones, ovens, furnaces, anvils, refineries, etc.

T-shirt wrote:Are you deliberately ignoring the part of my last message about machines that facilitate the refinement of resources and the production of goods?

No.

Sicofonte wrote:But, you can build on a hold:
- Cotton gin
- Twinner
- Spindle
- Loom
- Curing tub
- Rope machine

Why not a large rope machine?

For example.

I mean...


I would like that smelting furnaces (and not only primitive ones), large rope machines, and I guess that other useful machinery for processing resources, would be available in cargo holds on boats.

I mean...

I do agree with you, T-shirt, and you are arguing against the incorrect one. The GAC members, and specially Chris, are who can change their mind about this issue.



:roll:
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Postby Chris Johnson » Tue Jun 19, 2007 1:48 pm

Strictly speaking this is an issue for the RD and not GAC
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Postby T-shirt » Tue Jun 19, 2007 1:57 pm

Chris Johnson wrote:Strictly speaking this is an issue for the RD and not GAC

It's bureaucracy that kills creativity.
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Postby Sicofonte » Tue Jun 19, 2007 2:05 pm

Oh, sorry. So no Chris, but Wichita.
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Postby wichita » Wed Jun 20, 2007 12:56 am

Chris Johnson wrote:The main reason why machines on ships are limited is game balance - whilst logic and real life do guide many decisions about whats possible , the wider picture has to be taken into account.


That was RD's conclusion and motivation for the carefully thought out spectrum of things that may or may not be built on ships.

The big argument against floating cities, IMO, relates to population density. One of the side effects of characters spreading across the world without increasing the number of characters meant that the odds of finding someone to interact with decreased. Floating cities tend to perpetuate isolation. If ships don't need to go ashore to restock on food, there is a decreased exchange of culture and interaction that makes the game more boring.

As this isn't a suggestion, I am moving it to general Discussion.
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sanchez
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Postby sanchez » Wed Jun 20, 2007 1:00 am

Spreading out is inevitable, as maps are more widely distributed. Sails and telescopes make a difference now. Why do we have to steal old boats to get good machines?
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Postby Cherize » Wed Jun 20, 2007 2:20 am

I'd settle for a friggin dryin rack.
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Steamers

Postby Hagan » Wed Jun 20, 2007 4:57 am

I am not that much of a Marianer. I dont think I even spelled it right. BUT
Dont I remember seeing in pictures wooden Steamers powered by Coal. or something like that. what ever powered them it seems they had a fire on them or else why did they have the big smoke stacks belting out all that black smoke.
Might not of been Galleons or Rakers Granted but they had fire aboard. even if not what did they cook on. What does the Deck grill do if its not a fire.

So Why cant we add a new ship to the possiblities and have steamers.
Who wants to be normal...... Normal means you are with the majority.. and I dont want to be with them......
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Postby T-shirt » Wed Jun 20, 2007 6:06 am

wichita wrote:One of the side effects of characters spreading across the world without increasing the number of characters meant that the odds of finding someone to interact with decreased. Floating cities tend to perpetuate isolation.

The amount of settlements inhabited and uninhabited is so huge that every single character could have a settlement for his or her own and there would still be uninhabited settlements left. Discouraging characters to live on ships is a silly solution for the problem that there are too many settlements and too few players/characters.
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Postby Reindeer^ » Wed Jun 20, 2007 6:50 am

Can you build a waterpump on the ship, btw?
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