Herbs? Herb gardens?
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- Wilmer Bordonado
- Posts: 836
- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
Many of my charries knows three of the main islands of Cantr World. There's no gram of herbs on them.
Question is: Where are herbs? and Is the herb garden really usefull?
If the list of herbs to be grown is checked, we found there are a lot of types, more than twenty, I think. I don't want to have all the types in an island, but maybe two or three of them? For instance, island A has lemon and myth, island B has hammalelis and levander, then a trade could be made between the charries of the two islands! It's so simple! But... Why putting all the herbs in 1 or 2 islands? They should be distributed equaly among all the Cantr World, not only in the Swedish area, as it was said!
And sorry for saying this, but the English wiki creates confussion to players many times, because of the lack of information of the wrong data it shows as valid ones.
Wilmer B.
Question is: Where are herbs? and Is the herb garden really usefull?
If the list of herbs to be grown is checked, we found there are a lot of types, more than twenty, I think. I don't want to have all the types in an island, but maybe two or three of them? For instance, island A has lemon and myth, island B has hammalelis and levander, then a trade could be made between the charries of the two islands! It's so simple! But... Why putting all the herbs in 1 or 2 islands? They should be distributed equaly among all the Cantr World, not only in the Swedish area, as it was said!
And sorry for saying this, but the English wiki creates confussion to players many times, because of the lack of information of the wrong data it shows as valid ones.
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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Talapus
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- Mykey
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Talapus
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- Wilmer Bordonado
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- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
*nods* But... Which is the point of putting all the herbs on an isolated island? You may say: "C'mon, just discover it!" OK, that's fine, nice trip... But, couldn't be just an herb -only one- set on the old islands?
Just to find some use for the herb garden which has been created.
Wilmer B.
Just to find some use for the herb garden which has been created.
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
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15454
- Posts: 442
- Joined: Thu Dec 23, 2004 4:09 am
- Wilmer Bordonado
- Posts: 836
- Joined: Fri Mar 10, 2006 3:55 am
- Location: Buenos Aires, Argentina
15454 wrote:*starts to gather herbs in hopes of people coming*
Yiupiiii!!!! Here's he/she!!! Just wait for me, I'm starting a 30-40 years journey just to find you! Because you have all the herbs to be collected...
But.. Well...
City where I do belong has only 3 resources...
Compare it with "SIL"
Wilmer B.
SI A LA VIDA, NO A LAS PAPELERAS!
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
http://www.noalapapelera.com.ar
YES TO LIFE, NO TO PULP MILLS!
http://chrislang.blogspot.com/2006_08_31_chrislang_archive.html
- The Sociologist
- Posts: 878
- Joined: Mon Sep 06, 2004 11:54 pm
Herb? What's a herb?
Not one of my characters has ever seen such a thing, and several of them are--or were--fairly major traders or otherwise significant persons at many of the big seaports, including Drojf, Seatown, Siom, Dory, Baaak, Naron, etc, etc. Given the current level of turnover in the game it is only marginally likely that a character will live long enough to find a herb. It is almost inconceivable that they will live long enough to return home with one. I therefore regard herb gardens as an irrelevant waste of time.
Not one of my characters has ever seen such a thing, and several of them are--or were--fairly major traders or otherwise significant persons at many of the big seaports, including Drojf, Seatown, Siom, Dory, Baaak, Naron, etc, etc. Given the current level of turnover in the game it is only marginally likely that a character will live long enough to find a herb. It is almost inconceivable that they will live long enough to return home with one. I therefore regard herb gardens as an irrelevant waste of time.
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Talapus
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- The Sociologist
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Talapus
- Posts: 1452
- Joined: Thu Jun 02, 2005 9:05 pm
- Location: Montana
The Sociologist wrote:Talapus wrote:It is a longstanding policy not to add new resources to old islands.
Talapus, the word "longstanding" is frequently used in place of the word "stupid" because it sounds more polite.Try doing the substitution and you'll see what I mean.
What I was trying to say, was that it was a policy that I had nothing to do with.
- formerly known as hf
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- The Sociologist
- Posts: 878
- Joined: Mon Sep 06, 2004 11:54 pm
Talapus wrote:The Sociologist wrote:Talapus wrote:It is a longstanding policy not to add new resources to old islands.
Talapus, the word "longstanding" is frequently used in place of the word "stupid" because it sounds more polite.Try doing the substitution and you'll see what I mean.
What I was trying to say, was that it was a policy that I had nothing to do with.
And now I know why your characters often make such outstanding diplomats.
Talapus wrote:One of my characters tried to trade an herb to one of your characters.
- The Sociologist
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- Joined: Mon Sep 06, 2004 11:54 pm
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