Mars wrote:1. In Vlotryan we have ~175 characters, and more then 100 in central location.
Each whisper is heard from 2 persons!
I personally think that it is unrealistic for a crowded town to have a huge probability that someone will hear, after all wouldn't there be a lot of background noise from all the hustle and bustle of people working, and talking?
Edit: Ah, and it's already being addressed -
SekoETC wrote:Anyway, if it wasn't clear from my previous post, I also think that the chances of being heard are too high in highly populated locations, so I'm going to make it so that it rolls for being heard in general, then only rolls for who heard if the first check returns true. But since the people hearing it are selected at random, there's a chance that none of them will hear it after all.
END EDIT
Mars wrote:2. Cantr II is an online role-playing game without throwed the story. If I playing the old character, who have very high morality-feel, and who think, that overhearing is very bad, why do you want now to force my character to random overhearing?!? Do I must to do a suicide in cause of remorse?...
Maybe in Cantr overhearing is different? If your character wouldn't normally eavesdrop then clearly the people he heard were talking too loud, when they should have been whispering. There's no reason why your character should kill himself for other people's negligence.
Mars wrote:3. Why do you so much hate whispers? Why do you want to make us the Cantr more dificult and unpleasant? Do we playing in Cantr for a penalty?
I don't think the goal was to make Cantr difficult, just different. In real life, whispering isn't a full proof method of getting across information to only one individual. The cloak-and-dagger parts of society were forced to take their business to snoop-free warehouses, and in the past created thieves' cants, this is a wonderful opportunity to do the same in Cantr.
Edit: It's cloak-and-dagger not hook-and-dagger...