eating too much - bug?

General out-of-character discussion among players of Cantr II.

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zisked
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Postby zisked » Sat Dec 09, 2006 2:04 am

Jos Elkink wrote:Guys, can you not create doctor chars, or statisticians chars, and collect data in game to figure out what works and what doesn't and how long the disease lasts etc. etc.? Why figure it out as a puzzle on the forum? Then I could just as well give all details right away. It's not the idea that we create puzzles for the players, it's rather about roleplaying that chars don't know what happens and try different solutions and you get different medical traditions etc. etc.


I'm guessing that a large part of it (in this case, and this case alone) is that it was a rather unpopular change since it meddles with something rather fundamental to game-play (not even RP) and just makes the game more cumbersome as opposed to interesting. Hence the "Crap, how do I work around this so I can get back to playing the darn game" instead of the "Oh, this is an interesting challenge". The Sneezing, for example, is an interesting feature and I have seen a few different methods in-game trying to deal with it. The hunger thing, not so much.

But I'm just repeating what I said last week - just a theory, I could be wrong.
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DylPickle
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Postby DylPickle » Sat Dec 09, 2006 2:57 am

Don't you guys think you're overreacting a little too much?
I just recently had a character feel faint recently, and it's not bad at all.
Sure, it would suck if it lasted for a long time, but it doesn't. It actualy goes away quite fast. It's no more a hinderance than getting kicked by a goat, or bit by a scarab.

It's a lot more fun to play the game, than it is to post barages of exagerated complaints on the game's forum.
Start making the game interesting for yourselves, and it'll make the game more intersesting for everyone else too! :)
DELGRAD
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Postby DELGRAD » Sat Dec 09, 2006 4:03 am

DylPickle wrote:Don't you guys think you're overreacting a little too much?
I just recently had a character feel faint recently, and it's not bad at all.
Sure, it would suck if it lasted for a long time, but it doesn't. It actualy goes away quite fast. It's no more a hinderance than getting kicked by a goat, or bit by a scarab.

It's a lot more fun to play the game, than it is to post barages of exagerated complaints on the game's forum.
Start making the game interesting for yourselves, and it'll make the game more intersesting for everyone else too! :)


One of my characters has been fighting this for well over a week now. He has rest several times for several days till he gets better. Then he starts working again and the feeling a bit faint comes back the next day. He has even rested for an extra day, but the feeling a bit faint comes back. Not to mention the massive amoubts of food he has eaten. He has eaten almost 200 grams of smoked meat almost everytime he is faint. Then the amount goes down. In a week he has eaten about 1000 grams of smoked meat. Is that still not a hinderance?
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Sho
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Postby Sho » Sat Dec 09, 2006 8:23 am

People don't like it when their characters overeat. It is not currently against the rules for them to share information about the disease; therefore they will do so, since that's much more efficient in terms of real-life time than is doing research in game. Most people don't derive enough enjoyment from number-crunching to roleplay it in game.
So yes, staff might as well tell players how this works - not in detail, but enough to alleviate the frustration many players have expressed about not knowing what is going on. It doesn't help that this comes after a period in which a very significant amount of detailed game mechanics information was released. I personally feel this change is interesting and fun to figure out, but many people see it differently, and the resulting discontent is really not doing staff any good.
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Nakranoth
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Postby Nakranoth » Sat Dec 09, 2006 8:47 am

Alright, before I say anything I just want to let you know I have no access to any more info on this than the rest of y'all... what I'm about to say is pure specualtion.
*edit* Changed my mind... i'll keep it to myself... don't want Jos irked at me. If you care what I think on the matter, PM me and I'll give you my two cents on it.
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SCUBA
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Postby SCUBA » Sat Dec 09, 2006 3:26 pm

I also have no access to info on this.

I also can say I don't have any good theories about it now either. What i will say thou is that I think there isn't not mostly a cure we are looking for but what causes the faint thing. I think when that will be common kwnolage many will try to feel faint. Or getting others to.
/SCUBA

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Phalynx
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Postby Phalynx » Sat Dec 09, 2006 4:49 pm

It's come back for one of mine, it would seem the only reasons I can think of is
a) a solely meat diet? or
b) excessive violence?
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new.vogue.nightmare
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Postby new.vogue.nightmare » Sat Dec 09, 2006 5:54 pm

My character got it while eating nothing but asparagus and rarely engaging in violence. Can't be those.
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kinvoya
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Postby kinvoya » Sat Dec 09, 2006 7:59 pm

My char got a mild case and recovered quickly without eating very much more than usual. He was traveling by foot at the time it struck so wasn't working at all. The other people in the town he left also seemed to have mild cases. He had never been violent and was eating cooked meat.

One thing I noticed was that the other two people who were sick before him were the only people he whispered to.
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DELGRAD
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Postby DELGRAD » Sun Dec 10, 2006 6:43 am

I think I have it. Not really sure, but do you smell that?
That is all I will say. Just a theory. It is the only thing different about the only character that has been faint and it is not clothing.
Cherize
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Postby Cherize » Sun Dec 10, 2006 9:37 pm

Jos Elkink wrote:
Cherize wrote:Could this be why the game has become intollerably slow at times?


No. The game is definitely intolerable slow these days, but it's entirely unrelated to this.


Ok, but what is the problem?
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Jos Elkink
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Postby Jos Elkink » Sun Dec 10, 2006 10:08 pm

Cherize wrote:Ok, but what is the problem?


Dunno :)
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Nakranoth
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Postby Nakranoth » Mon Dec 11, 2006 1:11 am

I do! Okay I'm lying... but I know it's definitely composed of a multitude of factors including the expansion of boarders without a proportional increase in players and the addicion of counter balances to prevent tool/machine imbalances.
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Bowser
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Postby Bowser » Mon Dec 11, 2006 5:33 am

I have no clue, but I will tell you that 2 out 3 of my older characters have come down with the issue. It is annoying.

As I have said about many of the changeds before, like it or not, deal with it. I do feel for those at sea. If someone is sailing and eat all their food while exploring. I think it is a shame.

Luckliy, my character that is sailing away into unknown waters to find a new life has not had this overeating disease. I've been sailing for over a few cantr years. Don't kill me.
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DELGRAD
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Postby DELGRAD » Mon Dec 11, 2006 6:21 am

My character had rested again and was well. After stoping rest he went back to work. Well as always he began feeling faint again and eating too much. He did not rest and what he figured out seems to have gotten rid of the faintness and is back to eating normally again.

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