The rules of cantr.

General out-of-character discussion among players of Cantr II.

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Do you feel there should be a explanation of how cantr works on the cantr site?

No, I like it the way it is
6
14%
Yes, but only the very basics, such as what every button does
13
30%
Yes, explain the basis mechanics in a descriptive way, like how can i heal damage, what does tiredness do, what kind of thing influence walking speed
18
42%
Yes, explain everything. I want to know what every item does before i build it.
6
14%
 
Total votes: 43
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SekoETC
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Postby SekoETC » Mon Dec 06, 2004 11:50 pm

Eating hematite would be the player's experiment, not the characters. The character wouldn't go shouting: "Look at me, I just tasted a mineral and suddenly a red thing flashed before my eyes with an error message on it!" (Remember that what you eat does not show, so you can keep it a secret.) No, if you want your character to look stupid, of course you can write that they're tasting things. But an average 20-year-old wouldn't be doing that.
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Nick
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Postby Nick » Tue Dec 07, 2004 12:12 am

kroner wrote:The following pieces of information characters are not allowed to know at spawning and must learn in game:
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-
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Oh, now that would just make it too easy to break the capital rule. :lol:
The Industriallist
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Postby The Industriallist » Tue Dec 07, 2004 12:36 am

Nick wrote:
kroner wrote:The following pieces of information characters are not allowed to know at spawning and must learn in game:
-
-
-


Oh, now that would just make it too easy to break the capital rule. :lol:

You can find it all OOC, either here or in-game with another char. This could be in broad strokes...'may not know the precise specs of any machine's operation' say.
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Jetlag
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Postby Jetlag » Tue Dec 07, 2004 9:34 am

I'd like to see some description of what the buttons do. I don't want to know any real game mechanics, but the interface isn't always entirely obvious.

If someone has offered to give me food in return for, say, helping them gather wood, it should be quite apparent to my character how to join in - all I need to do is wander around picking up wood from the forest floor. But how do I make my character do that? There isn't a button that says "collect wood" I've got to go through the activities section, find the particular activity, register my participation....

Also, if I'm in the middle of a nice conversation with someone, I don't want to find out what a particular button does by accidentally punching them in the face!

I know there have been some things done about this so that we get little roll-over boxes popping up to tell us what the button is called, but a little bit of introduction for the interface would be very good.
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Black Canyon
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Postby Black Canyon » Tue Dec 07, 2004 12:31 pm

Jetlag>

I agree with what you are saying about initiating a project. It was confusing to try to figure out how to do that at first. I did initially go to the activities drop down and choose an already initiated project. My first character could not figure out where the resources were that she had apparently been gathering. This resulted in a bit of a conflict with the other people of the community when she did finally retrieve some from the ground. In retrospect she was lucky that she was in a somewhat lenient community or things could have gotten ugly. :lol:
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formerly known as hf
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Postby formerly known as hf » Tue Dec 07, 2004 8:25 pm

I've started work on a guide to the Cantr interface - I too had difficulty working out how to start projects etc. when I first started playing, and I have a few spare hours...
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SekoETC
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Postby SekoETC » Tue Dec 07, 2004 8:55 pm

Some newbie misbeliefs/trouble:

- I thought that the bar for a project would progress in real time and got really bored staring at it for a couple of minutes before I gave up.
- Also thought that a woman in her twenties is an NPC because she has no name
- That tools must be added to a project just like resources after which they are bound there and anyone can work on it
- That if two people are working on a project, the results are automatically split up between them / if you work on a project someone else started and they're not, you get the results in your inventory because you did the work
- That you must click on the eat button to eat anything (didn't know daily food are consumed automatically)
- That basic tools for example shovel are relatively easy to get
- That wood can be found, if not in every location then at least close by (remember I'm from a country where 76% of the land is covered by forests so it's hard to adjust)
- That things on the ground are better to be salvaged (at least when there's a dozen corpses around - it's only logical to think the owner is dead)
- That you can have several projects going on at a time (in a way you can but you can only work on one at a time - by the way why isn't there a posibility to have several progress bars showing up? It would be much easier to switch between projects)
- That you lived before you turned 20
- That travelling would be faster (as well as everything)
- No idea for a long time how road improvement is started because in most places the project in fact had already been started and probably had a part of the resources set - so you don't ever see the symbol for it
- That you can give things to people on the road
- That it's ok to hit people who do impossible things on the roads because they aren't really there
- Believing in babies
- Cotton/hemp/silk cocoons is the same thing as the cloth of that type
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