JsWill wrote:Anyway, I know what I've experienced and out of at least 50 people since I've been trying to recruit every single one have stopped playing because of the amount of travel that *directly* interferes with the *basic* game play mechanic of role play. The exact thing this game was centered around.
And there is the central fallacy that is responsible for why I've lost most of my interest in Cantr. It was not designed to be a role-playing game. It was designed to be a society simulator. Simulating a society is what brought me in and what entertained me. Unfortunately, the lack of a large simmer population in the world led marketing to start targeting role-players (thinking they could be converted easily to society building rpers), but the rpers took the game over. Rpers don't care about building/maintaining society. They care about role-playing. Most care about role-playing romantic relationships. Few seem to care about role-playing within the context of building a society. Maybe that's because Cantr society has long ago reached it's apex, and there's nothing left to do other than fornicate and cause drama for entertainment. Somehow I doubt it, though. I keep presenting the characters around mine with interesting political, scientific, religious, and philosophical roles in building our society, but few are interested. They'd rather work in silence or pursue their romances.
Of course the mechanics don't support your role-play, because it's not meant to be an RPG. The rpers just evolved the social aspect of the game into an rpg. But it's not meant to be one. The disconnect between Cantr's purpose and it's player base is wider than the Grand Canyon.
What can be done about it? Nothing short of a revolution. You need to clear all the simmers out of staff and replace them with role-players, so that all the changes made to the game support role-playing. Either that, or the simmers on the staff need to purge the player base of role-players. Can't see that happening short of shutting the game down entirely and starting from scratch with new players.
The sad fact is that Cantr is fundamentally broken now, because the number of players still around dedicated to the game's original purpose is next to nil. You can't get anything done when 99% of the player base is disinterested in what you're trying to sell.