Realism or Routine?

General out-of-character discussion among players of Cantr II.

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NetherSpawn
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Joined: Tue Jul 27, 2004 1:27 am

Postby NetherSpawn » Tue Oct 26, 2004 8:21 pm

Aside from the point that many foods don't really work with hands (for example soup, one of the easiest cooked foods to make), I think the reason we use silverware is because we are raised to use silverware. Customs in motion tend to stay in motion.
Changes in weapons, items, etc. are precedented and not all that huge, and although the temporary inability of characters to make weapons was a problem, it didn't last very long. Children would be an enormous change, from the logical forming of newspawns from the chaos to the perverse and time consuming event between two characters that finally results in a defective newspawn.
Anyway, in general, Cantrians themselves are not fundamentally changed in Cantr shifts. Resources, items, etc. are changed, but since I joined Cantr the only (Cantrian) shift I've seen is clothing, which is purely ornamental anyway. Cantrians being fundamentally changed would therefore be an incredibly strange event.
Regarding biology: Inherently, everything human is biological in nature. My personal belief is that free will is an illusion created by the massively complicated nature of the interactions withing people's brains, but that's beside the point.
If you want children to simulate RL, you should take into account that a huge and traumatic shift (or, even worse, a lack of trauma related to the shift) is not a very realistic event.
"We will change our world forever. You will handle the arrangements."
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Pirog
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Location: Gothenburg, Sweden

Postby Pirog » Wed Oct 27, 2004 1:01 am

But again, everyone could decide OOC that we should play on like children always existed if you think it would be too hard to handle it.

I can understand if people are against implementing children because they would for some reason find it ruining the fun of Cantr or disrupt important things in the game...but to hang up on the transition from spawning to reproducing just seems weird.
Such an attitude would probably preventing anything from ever evolving...
Eat the invisible food, Industrialist...it's delicious!
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Wed Oct 27, 2004 1:20 am

Pirog wrote:But again, everyone could decide OOC that we should play on like children always existed if you think it would be too hard to handle it.
Could, but there's this cute little thing called the capital rule, which is more important than convenience. Unless commanded to do so by the GAC, the PD, or whoever, I'd consider that a massive breach. If they did command it, I would think they were wrong, but one can't really argue with such higher powers.
[quote="Pirog"Such an attitude would probably preventing anything from ever evolving...[/quote]This isn't evolutionary change, this is revolutionary. Big difference there. More disruptive than the iron change, which still has the world twisted pretty badly. It's survivable, quite possibly worthwhile, but you can't just blow it off.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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Pirog
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Postby Pirog » Wed Oct 27, 2004 1:28 am

Could, but there's this cute little thing called the capital rule...


Yes, I did of course mean that the "Cantr powers" would take that decision.

This isn't evolutionary change, this is revolutionary. Big difference there.


I stand corrected. I chose the wrong word it seems...but I hope that point came across.

More disruptive than the iron change...


I really don't see the problem with the iron change...and the game is a hell of a lot better now in my view.
Eat the invisible food, Industrialist...it's delicious!
Lumera
Posts: 118
Joined: Sat Sep 18, 2004 1:59 am

Postby Lumera » Wed Oct 27, 2004 2:40 am

In my view the iron change is Cantr's biggest unresolved problem, and it's going to keep most of the societies from ever being balanced as long as iron and the shields and weapons made from it before the change still exist. The recent weapons change is another issue, though not as dramatic.

I don't know if children will necessarily be a bigger disruption, but unless handled and implemented very carefully they'll certainly cause a lot of problems. And they won't just be disrupting game balance and mechanics like iron did, but the actual RP, the way character's think and the most fundamental rules of the Cantrian universe. (which could even be worse, depending on how you look at it...) I don't see how that could be explained IC, and I don't want to see it just brushed off in an OOC way, so that's why I'm going to keep arguing for a reset till I'm blue in the face. :) It would solve the balance issues and the RP inconsistencies of children at the same time.

I love my characters, but frankly I'd rather lose them then lose all sense of continuity or logic in Cantr. There's no point in continuing to play them if the very reality that formed their personalities no longer exists...
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Pirog
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Postby Pirog » Wed Oct 27, 2004 11:07 am

I am one of the strongest supporters of a reset, but I have been told that will never happen...so we have to find other alternatives.
Eat the invisible food, Industrialist...it's delicious!

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