It is funny, I have seen many times in here people say that events make characters what they are. Well that has just happened for one of my characters and I must say I am shocked. I mean this was the one I was really trying to make out to be the sweetheart, lovable to everyone who saw her, but now well, she knows not to trust anyone and well she is a very pissed off girl right now. LOL. I just want to see how many people have come across something like this.
I mean, we all have plans for our characters when we first create them, we have ideas of what they will be like and how they will act, but are you surprised at what happens and how they turn out in the end?
I have to say that I am very surprised with this one and can't wait to see what happens now.
Change in character
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- colonel
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- formerly known as hf
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Hapened to me too- I started by making my plans for my characters, what they will do, how they will act, before they spawned. Now, I keep that at a lower level, it's sometimes more interesting when your character gets put into a situation you weren't expecting, sometimes completely destroying your plans for them... Let what happens to them make them who they are...
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The government wins.
The government wins.
- ephiroll
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I totally rely on the environment and happenings to develope my char, I plan things they will do (at best a year or two in advance depending on how major it is), but I never plan their perssonality, only time I ever did it was with Lunatic Larry and that was to spoof religon.
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Jeremiah 'Jerry' Donaldson
Jeremiah 'Jerry' Donaldson
- colonel
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- Sparkle
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- Robert
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- Pirog
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- Location: Gothenburg, Sweden
Yes, the environment has quite some effect on my characters althouth I usually decide a personality for them when I create them.
For example: One of my characters who was a careless ladies-man have now been turned around completly since he met the love of his life. His concern about her safety has killed his love for danger and adventures...and when he accidently killed a thief he was hunting it also had a huge impact on him.
For example: One of my characters who was a careless ladies-man have now been turned around completly since he met the love of his life. His concern about her safety has killed his love for danger and adventures...and when he accidently killed a thief he was hunting it also had a huge impact on him.
Eat the invisible food, Industrialist...it's delicious!
- Mavsfan911
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- colonel
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- Robert
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- Location: Oregon, USA
I have a character that was suppost to be a trader, but it turned out he joined a pirate ship, still, cool
"I'll carry your books, I'll carry a tune, I'll carry on, carry over, carry forward, Cary Grant, cash & carry, Carry Me Back To Old Virginia, I'll even Hara Kari if you show me how, but I will not carry a gun." -Hawkeye, M*A*S*H
- TheTheorist
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My 4 most changed personalities are:
1) Started off a peaceful alchemist and now is working with a blood thirsty mercenary hell bent on taking over the town they're in.
2) Started off a simple forester, now one of the last survivors of a dying clan covertly avoiding his hunters.
3) Started as a barbarian, now a high ranking member of a well established order.
4) Started out as a loyal subject who has recently returned to find the empire he left no longer remains after the 3 years he was away. I'm not sure how he's going to turn out or what he's going to do yet. I'm sure that will be decided when he finds the reason.
It's all good fun!
1) Started off a peaceful alchemist and now is working with a blood thirsty mercenary hell bent on taking over the town they're in.
2) Started off a simple forester, now one of the last survivors of a dying clan covertly avoiding his hunters.
3) Started as a barbarian, now a high ranking member of a well established order.
4) Started out as a loyal subject who has recently returned to find the empire he left no longer remains after the 3 years he was away. I'm not sure how he's going to turn out or what he's going to do yet. I'm sure that will be decided when he finds the reason.
"The only way to predict the future... is to invent it" -Alan Kay
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