Liquids

General out-of-character discussion among players of Cantr II.

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Henkie
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Liquids

Postby Henkie » Tue Aug 28, 2012 9:43 pm

Why can I not 'use/eat' certain things, such as healing liquid (j) and tea? Even if they have no effect, I wanna eat it!
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Vega
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Re: Liquids

Postby Vega » Tue Aug 28, 2012 10:24 pm

Yes!
It doesn't have a lot of sense having it that way...
It's better if they don't have any effect but they can be, at least, used.
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Henkie
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Re: Liquids

Postby Henkie » Tue Aug 28, 2012 10:40 pm

Exactly, now it's just a pile-up because it won't disappear.

Maybe a mod could move this topic to the suggestion forum..?
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oddedd
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Re: Liquids

Postby oddedd » Wed Aug 29, 2012 8:29 am

What? The healing liquid doesn't actually heal?
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Indigo
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Re: Liquids

Postby Indigo » Wed Aug 29, 2012 8:38 am

The ones that restore energy (b, g, i, j, and n) have not any use, since that feature is not available in the game anymore. Same with tea.
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EchoMan
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Re: Liquids

Postby EchoMan » Wed Aug 29, 2012 9:18 am

Energy restoring liquids were disabled "temporarily" because the feature was vastly over-powered. Some time they will be enabled again when we find a way they could be used without unbalancing the whole combat system.
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Henkie
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Re: Liquids

Postby Henkie » Wed Aug 29, 2012 11:27 am

Yes I was aware of that information, but the suggestion is about the actual act of consuming then. If people want to keep the liquids, kudo's, but I plead for the ability to 'eat' them, if not anything else just make them 0.01% healing per 100 grams of something.

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