Map Making

General out-of-character discussion among players of Cantr II.

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danizappa
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Re: Map Making

Postby danizappa » Mon Aug 13, 2012 10:59 pm

Good map making has nothing to do with screen shots.

They have to do with:

1) good reason to be making a map

2) reliability of the map should be one of the biggest issues. roleplaying the cartographer limits of action/technology is great but rarely seen. nobody roleplays cartography mistakes wich is a shame.

3) maps should be a great graphic piece, wich means no screenshots
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Doug R.
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Re: Map Making

Postby Doug R. » Tue Aug 14, 2012 12:39 am

danizappa wrote:2) reliability of the map should be one of the biggest issues. roleplaying the cartographer limits of action/technology is great but rarely seen. nobody roleplays cartography mistakes wich is a shame.


I find human error adds plenty of cartography mistakes, the most notorious of which are the mislabeled towns on the original Treefeather map, and the first map of Cantr was a nightmare.
Hamsters is nice. ~Kaylee, Firefly
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CrashBlizz
Posts: 574
Joined: Tue Oct 25, 2005 1:41 am
Location: China

Re: Map Making

Postby CrashBlizz » Tue Aug 14, 2012 10:19 am

To answer my own question:

Paint shop pro 9 worked like a charm ;)

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