Towns dying out after conflict??

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toon
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Re: Towns dying out after conflict??

Postby toon » Wed Apr 14, 2010 2:46 am

Unfortunately my Vel'Noran char died in the problem. :(
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mojomuppet
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Re: Towns dying out after conflict??

Postby mojomuppet » Wed Apr 14, 2010 10:15 am

Almost all of them did. :(
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MikeH
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Re: Towns dying out after conflict??

Postby MikeH » Wed Apr 14, 2010 3:10 pm

mojomuppet wrote:Almost all of them did. :(


Argh, that's awful. Vel'Nora was so much fun. :-(
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Re: Towns dying out after conflict??

Postby returner » Thu Apr 15, 2010 8:41 am

MikeH wrote:
mojomuppet wrote:Almost all of them did. :(


Argh, that's awful. Vel'Nora was so much fun. :-(


I think their problem was that they were a little head-strong.

There's no reason why they can't rise back up. There are a few left here and there that the Clan left alive. These few could become very powerful if they went back and rebuilt Vel'Nora.

***Edited due to player complaint - Revealing future plans of your characters is really stupid, because it just invited people to violate the CR. Keep your plans to yourself.*** -D
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MikeH
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Re: Towns dying out after conflict??

Postby MikeH » Thu Apr 15, 2010 2:13 pm

Being head-strong was part of their deal, though, honestly. It's part of what made them Vel'Nora. And a heck of a lot of fun to play!

I hope something rises from the ashes, but unfortunately I don't have any characters left on that island, so I doubt I'd get to see it.


returner wrote:
MikeH wrote:
mojomuppet wrote:Almost all of them did. :(


Argh, that's awful. Vel'Nora was so much fun. :-(


I think their problem was that they were a little head-strong.
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Re: Towns dying out after conflict??

Postby YugoStrikesBack » Fri Apr 16, 2010 5:03 am

Isn't there some other conflict going on now amongst towns? Conflicts make the game fun :D
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Joshuamonkey
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Re: Towns dying out after conflict??

Postby Joshuamonkey » Fri Apr 16, 2010 11:52 am

Sjoftich Hills North


Yep, Sjoftich Hills North is flourishing, and the Warrior situation did help some, because the population increase, and even more so when my character gets back. My character managed to pick up three young people on the trip already. Why two characters have managed to get a couple newspawns so quickly is a good question. I just hope the town doesn't explode during that time.
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returner
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Re: Towns dying out after conflict??

Postby returner » Fri Apr 16, 2010 12:56 pm

Joshuamonkey wrote:
Sjoftich Hills North


Yep, Sjoftich Hills North is flourishing, and the Warrior situation did help some, because the population increase, and even more so when my character gets back. My character managed to pick up three young people on the trip already. Why two characters have managed to get a couple newspawns so quickly is a good question. I just hope the town doesn't explode during that time.


***Edit by Armulus Satchula: Edited since this may effect current events. Please use more discretion when posting in character information.
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Re: Towns dying out after conflict??

Postby returner » Sat Apr 17, 2010 5:49 am

^ In light of using discretion,

Sjoftich Hills North sadly isn't flourishing, most of the newspawns are now dead because of the sleeping sickness (.....and other causes).

Edited again. Please do not spill ingame information. Characters just one town away have no information about this.
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Joshuamonkey
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Re: Towns dying out after conflict??

Postby Joshuamonkey » Sat Apr 17, 2010 11:27 am

I'd rather not know...whether it exploded or imploded, my character can worry about killing everyone later. (jk, my character's not much of a killer).
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Doug R.
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Re: Towns dying out after conflict??

Postby Doug R. » Sat Apr 17, 2010 6:18 pm

As ongoing events have been discussed by the same player three different times in this thread, I'm locking it.
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