Marian wrote:In RL, the money in your wallet is useless paper without being able to trust that wherever you go the stores will accept it...also that the store will be open sometime in the next decade and have goods in stock and a shopkeeper awake enough to do business with you who won't drop dead of a heart attack in the middle of a transaction.
lol When you put Cantr things into real life perspective, that's so ridiculous that it's hilarious. I wonder why no one bothers to mention when their character is usually awake, maybe because converting from real life time to Cantr time is too difficult. Or maybe their daily schedule drifts two hours forward each day like mine.
Cantr sounds a bit like Soviet Russia. Money is worthless, the stocks are limited, there's only one size of shoes and people might accept something they don't need in trade just because they could barter it with someone else later on.
ceselb wrote:In cantr nothing really rots away unless you leave it on the ground. If our world behaved the same way, we'd go around with slices of carrots and leaves of salad in our wallets and not bother with coins and bills.
So if things got stale and rotted away if they weren't prepared properly, that would give the economy a boost. It would be interesting if there was a pile of wood on the ground then after a while it would be a damp pile of wood, then a moldy pile of wood, then a mossy pile of wood and finally a decomposing pile of wood. Then no one could spawn and say "I thought it was abandoned!" when someone had in fact put it down just minutes before the person spawned. When someone picks up the pile, it would say "X grams seems to be still usable while the rest has decomposed".
Keeping food in tins or glass jars or maybe any sort of container would make it last longer. It would also be handy if people could stop to grill meat at the side of the road... and hunt on the road. I guess that's not going to happen. It could happen if animal encounters were random, based on local frequencies but people insist on sticking to the individualized system. I think it would be enough if animals became individuals only when they're starting to get tamed.
