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General out-of-character discussion among players of Cantr II.

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ephiroll
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Postby ephiroll » Tue Dec 02, 2008 3:51 am

I tried coming back a while ago when I got to where I had time for stuff like this, and could only concentrate on the game for about three weeks before it just slipped my mind and I did other things.

Why?

Even as well as I know the game, it's just become too complicated. It's no longer a 'simple' game that can be played in minutes a day. Used to, I'd spend time away from it wondering how I was going to defend (or plan) an invasion, kill the next victim, or get another shipment of iron out of the hills. And it took weeks or longer to get some of this done.

Now it takes weeks to get something to wear, and the only thing I had to think about was why everyone voices everything to the whole town instead of the person it was meant for.

How to fix it?

End the game and start over at day 0 with Cantr 2.0. Only this time in a world where the goal is to create a realistic world for characters to inhabit, instead of forcing characters to be realistic in how they create the stuff they use. For instance, D&D would never have gone anywhere if everyone sat around roleplaying their characters trying to figure out how to get clothes. People don't play games to deal with everyday annoyances, they play games to do things they can't do for real.
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Jeremiah 'Jerry' Donaldson
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frenchfisher
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Postby frenchfisher » Tue Dec 02, 2008 4:46 am

Au contraire... I love The Sims :)

I can see your point to an extent, but it's nothing that hasn't been noted in the past... evidently there's never been a will to implement it or anything like it.
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SekoETC
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Postby SekoETC » Tue Dec 02, 2008 10:27 am

It would be possible for a couple of expert tailors to produce clothing for a whole town, it's just that you'll never know which newspawns are going to live or stay or do something useful so you'd mostly be making a loss if you were giving them clothes for free before they can afford to pay you back. It might help if there were industrial size looms and spinning machines that would produce several kilos a day, be automatic but consume fuel. If build requirements weren't in the same table with the item itself in the database, it would also be possible to make items with a sewing machine to do things faster. Other games have NPCs that produce items, Cantr has decided not to have NPCs so somebody has to do the dirty work. Many of my characters like making clothes, more so than fighting. If your people like fighting and find tailoring a chore, they can either go fight naked or loot clothes from the people they kill. Or kidnap some expert tailors and make them produce clothes for them.
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