Economy

General out-of-character discussion among players of Cantr II.

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How do you think the Economy in Cantr is doing?

Bad
20
38%
Okay
24
45%
Good
9
17%
 
Total votes: 53
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Chris
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Postby Chris » Fri Apr 18, 2008 3:46 pm

SekoETC wrote:And also we can't have tools that would be optional but speed things up. If it was possible to include tools like that, we could have for example sewing machines without having to set up duplicate projects with different times of completion.

We have several tools and machines that are optional and speed things up. Most resources can be gathered by hand, but if you have a knife or shovel or pick or drill, the gathering is much faster. A wheelbarrow speeds up road work yet is optional.
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SekoETC
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Postby SekoETC » Fri Apr 18, 2008 3:59 pm

For resource gathering yeah, but you can't do that for producing items, or if it's a machine project (unless the menu includes several options, for example "crushing hematite (sledgehammer)" vs "crushing hematite (hammer)"). If the system was optimized, you would only have one project ("crushing for hematite") and if you had the most optimal tool in your inventory (sledgehammer), it would use that, if not then it would check for the next optimal (hammer) and if you had none of the items, you couldn't work.
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Money
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Postby Money » Fri Apr 18, 2008 9:46 pm

But the economy does work. The people who gather alone have a dis advantage in the speed department. They take roughly a year to gather 2000 grams of cotton while 2 people could gather it in half the time. This gives groups an advantage when they gather things and would be a big incentive to form groups. I know that my business charries are using this to their advantage.
Missy
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Location: Pennsylvania

Postby Missy » Fri Apr 18, 2008 10:55 pm

Tiamo wrote:
Missy wrote:You can become a larger organization than the last large organization if you learn how to cooperate instead of doing things all on your own.

I don't quite understand this. What is the benefit from being (part of) a larger organization? What can any organization do (economywise) that cannot be accomplished by a single character (given enough time, of course)?

The only thing i can think of is shared use of machines and tools. Apparently that is not enough to induce systematic economical cooperation in the game. So, if we want more economy in the game, i suggest introducing more, different benefits from cooperation (and specialization, and trade).


If you don't know what the benefit is of having a larger organization (I say this the nicest way I know how,) then that's sad. Anyone who knows anything, knows that the more people you have, the more you PRODUCE. As well as CONSUME. Any trader will know to go to a big city with rare goods to trade because they know a big city is capable to fork out the dough in exchange for the items. A larger organization can very clearly accomplish more t han a two person company. The more people you have in an organization the more work gets done and the more work gets done quickly. It's not a math problem to figure out that a company with 10 active workers is better than a company with 5. A company with 10 characters can dominate towns, grow, expand. If you get a player who actually knows what they're doing behind the characters, they will do so and successfully. Soon you'll see outposts popping up in different towns, and you'lll see items coming into those towns from the home port (that were traded,) that are rare.

Let me ask you, "What is there to accomplish in this game period?" I don't think I understand what you mean when you say characters should be rewarded .....

Wtf do you mean by that?

Isn't a character already rewarded when he works and gets paid? When he steals and is successful? When he builds a company that manages to dominate three towns and noone can seem to take him out of power?

Further, I don't understand what you mean when you say a character "can" create a sizeable economy of their own without needing any other character. I think t hat's a false statement. I have never seen a one man economy that actually made a huge impact on this game. Never. There is no such thing as an economy with one person because you can't build an economy off of one person. That just doesn't even make sense to me. Sure there's a guy who goes out, farms all his food, digs all the stone to build his building, builds all his machines, gathers his limestone and coal and hematite and then makes his iron all by himself---But he's not contributing to an economy at all when he does that. So it isn't economy. Plus it takes him a hundred years. Are you suggesting that it be made easier for people to live like that? ( I know you're saying you need to reward people for cooperation,) but I can't really see how you expect to do that...

The reward is already very clear to me.................


People who haven't figured out the reward need serious help.


I don't understand how people can sit and complain that they need help and motivation to ---basically......."Cooperate with other characters" Are you fucking kidding me?
I hate people.
Missy
Posts: 2467
Joined: Mon Jul 21, 2003 9:12 am
Location: Pennsylvania

Postby Missy » Fri Apr 18, 2008 10:59 pm

Why does anyone cooperate with anyone in the real world?


It reminds me of a song that my daughter liked from Barney. "Clean up, clean up, everybody everywhere...Clean up, clean up.." They were trying to get everyone to participate so the job would get done easier.


The only reward you get from cooperation in the real world, is the same ones you achieve in the game.
I hate people.
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SekoETC
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Postby SekoETC » Fri Apr 18, 2008 11:53 pm

IRL your time is limited. When people get old, they get weak and fragile. They need help from other people. And eventually they die. My grandma has been giving a lot of stuff to us so that there wouldn't be much to fight over after she's gone. A few years ago she was still riding a bike to the grocery store. Not anymore. She eats heart medicine, her hands are shaking and she falls asleep while watching TV. Why do we need to cooperate again? But in Cantr, we got these men and women who are very old and acting like 20-year-olds. You live as long as you like and you can imagine nothing has changed, except that you are stronger and richer and more skilled than all the young folks. You keep going as long as you have the patience, if you haven't got too tired of the lag and server crashes. And sometimes when you don't have the patience, you still keep going because you know that your town is full of helpless drones who would for sure make the town fall apart in a few years after you're gone.
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