SekoETC wrote:If a person doesn't have enough patience to wait for a day or two and realize that other people may have a thing called "life" and that you're not the center of the universe then they are in the wrong game. Some people may be ready to dedicate their life to helping newspawns and get satisfaction from it but that's not for everybody.
Spawning in a welcoming and helpful environment is a crap shoot, and has been since I began playing in June of 2005. I was one of those newbies who didn’t bother to read most of the stuff I should have read before I started playing. My first character was hungry for about a week before I figured out that she was standing knee deep in spinach that she could pick herself. And in all that time, no one spoke to her. Granted, it was back in the day when no one might have noticed a newspawn unless they moved around. But my newspawn hunted, went in and out of a building, and made clothing, and when she did try to interact, she was usually ignored, unless she whispered to someone and even then she didn’t always get a response. I stuck it out, though; did a lot of observing and learning and she was eventually elected as a Senator in that town.
Since that time, I’ve had good and bad newspawn experiences. Interestingly, some of my best and most welcoming newspawn experiences were in towns that some might consider hostile: Olipifirovash Forest and Seatown Forest, to name a few.
My point in all this is that I agree with Seko. Cantr is what each person makes of it. It isn’t a shoot ‘em up, slam-bam, your dead game that’s grounded in instant gratification. It takes time to learn and that responsibility rests, for the most part, with the newbie. It’s an oversimplification to point the finger at confused newbies as a significant factor in lower population.
That being said, it's been my experience that helping a newbie usually buys you loyalty from that newbie so it's not such a bad idea to help out a newbie if it's IC.

The Sociologist wrote: Don't think for a moment that "MacGregors" or "Lad Empire" as seen over the past two real life years bear any relation to what they were when they were founded or what they had been intended to be.
The MacGregors are as blood-thirsty, merciless, power-hungry, and on the move as they ever were.