Exploring aids

General out-of-character discussion among players of Cantr II.

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What exploring aids has any of your characters made?

Sextant
1
6%
Viewing Aid (binoculars, telescope etc)
8
50%
Both of the above
7
44%
 
Total votes: 16
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CantrFreak
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Postby CantrFreak » Mon Oct 15, 2007 3:45 am

I just realized something. Sailors would no longer need to use maps to find an island. If a piece of note just said set your Sextant to 50, 25 and sail towards 30, 10, you will hit the land of Gompola. Head to 30, 40 and go to 50, 40 to find the island of Moly.


That'd be great! Well, actually, that'd make maps a lot easier to make too!
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SekoETC
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Postby SekoETC » Mon Oct 15, 2007 7:37 am

You're forgetting that people need to set a reference point. So everyone using the same headings should have the same reference point. It's ok for people in one end of the route but not so much for people in the other end, unless directions are told in reference to the point you leave from and once you get to the destination, you reset the reference point.
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MakeBeliever
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Postby MakeBeliever » Mon Oct 15, 2007 12:32 pm

I have quality too! =p
And mine's really low compared to Seko's

Yes, i'd have to agree there Joshuamonkeys you do make some good little posts there, i could hardly look up and say I play ingame more and i'm a lazy git on the forums and don't post much now could I and let all my secrets out. And darn now i have to go look for another post to do because the wolfy is getting higher then mine now, i'll have to tie his tail to a kennel, that will stop him.

One of mine is still awaiting to build the sextant, but if it helps on sailing lets hope it's worth the effort. I do have to say thought the sails are an excellent addition to the game and well worth getting together for the boating side of things for any sailor.
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Razorlance
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Postby Razorlance » Mon Oct 15, 2007 1:26 pm

SekoETC wrote:You're forgetting that people need to set a reference point. So everyone using the same headings should have the same reference point. It's ok for people in one end of the route but not so much for people in the other end, unless directions are told in reference to the point you leave from and once you get to the destination, you reset the reference point.


Agreed, which is why maps have longitude and latitude, they represent the same information as you get from a sextant. In the real world I think it's all the same lines as timezones, with the Greenich Meridan as the longitudal line and the equator as the latitudal line.

A sailor out of Siom might have his sextant set to there as the reference point and then base any maps he makes on that reference point, thus creating a Cantr map with longitude and latitude. Which makes sailing for anyone else with a sextant a lot easier, even for those without it would be helpful.
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Wolf
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Postby Wolf » Mon Oct 15, 2007 1:48 pm

As long as one knows the speed at which their ship sails - the distance travelled each hour would be speed here - they could figure out the coordinates from such a map.
One of my sailors in particular would greatly benefit from a sextant, but up to now he can't even get his hands on the stuff needed for sails.
He'll be able to get timber back in his old homeland, or near there, and wood... but trying to trade for sailcloth, oil and other stuff involved in making sails has so far proven to be a Herculean task.
And while he's strong and a bit heroic, his name ain't Hercules lol...
He has beenm offered the metals involved in making binoculars and sextants, but the lenses or materials needed for them have proven as difficult for him as the sails, if not more difficult.
We need more people to consider a carreer as lensecrafter in coastal towns, by now my sailor is willing to build an entire naval fleet in exchange for equipping his sloop with sails, or a sextant or some other navigational aid.

And MakeBeliever... I'll whoop you lol...
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CantrFreak
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Postby CantrFreak » Mon Oct 15, 2007 4:02 pm

Wolf wrote:As long as one knows the speed at which their ship sails - the distance travelled each hour would be speed here - they could figure out the coordinates from such a map.
One of my sailors in particular would greatly benefit from a sextant, but up to now he can't even get his hands on the stuff needed for sails.
He'll be able to get timber back in his old homeland, or near there, and wood... but trying to trade for sailcloth, oil and other stuff involved in making sails has so far proven to be a Herculean task.
And while he's strong and a bit heroic, his name ain't Hercules lol...
He has beenm offered the metals involved in making binoculars and sextants, but the lenses or materials needed for them have proven as difficult for him as the sails, if not more difficult.
We need more people to consider a carreer as lensecrafter in coastal towns, by now my sailor is willing to build an entire naval fleet in exchange for equipping his sloop with sails, or a sextant or some other navigational aid.

And MakeBeliever... I'll whoop you lol...


I know who you are! I know who you are! That post made it obvious, I think. :P Well, actually, I know where you are!

---

Seko, I had put a reference point. I said set your sextant to 50, 25. Though I didn't actually say reference point.

Since I really am not versed in the mechanics of a Cantrian sextant, wouldn't that be possible?

If a guy from Treefeather and a guy from Cantr set thier sextant to 30, 30 which is Kwor Beach, couldn't they both sail to 20, 20 and that'd be the same for both of them?
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SekoETC
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Postby SekoETC » Mon Oct 15, 2007 5:30 pm

As far as I know you can only set the reference point to the point you are currently at, and that point becomes 0,0. Thus you need to have visited the reference point to be able to set it.
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Cantryjczyk
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Postby Cantryjczyk » Mon Oct 15, 2007 6:13 pm

SekoETC wrote:As far as I know you can only set the reference point to the point you are currently at, and that point becomes 0,0. Thus you need to have visited the reference point to be able to set it.


Seko is completly correct. You can set 0,0 point in any moment, (reset sekstant), then point where you are is middle of word for sekstant.
Każdy ma swój punkt widzenia, ale nie każdy z niego coś widzi.

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