Making currency work

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Wed Nov 01, 2006 10:59 pm

I have seen currency starting to work in game, but I ran out of nickels...
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Thu Nov 02, 2006 2:35 pm

Just read Soc's thread...

All I can say is don't force things. When currency is needed, the game will support it... the game is simply not ready. Just like the idea of communism and the Marxist dialectic- its a great idea, but you can't force the natural development without a bastardised version which is a poor reflection on the theory.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
Arlequin
Posts: 495
Joined: Wed Sep 20, 2006 2:32 pm
Location: Valencia
Contact:

Postby Arlequin » Thu Nov 02, 2006 4:12 pm

Coins can be falsified, isn't it?

Just making another press with the same name than the official coinage. And then its value would drop to... err... ten kilos of coins for one bone knife, or so.

Maybe if the press had a serial number, like keys...
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Thu Nov 02, 2006 4:15 pm

The names of coin presses and therefore the inscriptions on coins are unique and cannot be forged - Coins with a particular inscription can only be made by one coin press.
User avatar
Sicofonte
Posts: 1781
Joined: Fri Feb 17, 2006 5:01 pm
Location: Into your Wardrobe

Postby Sicofonte » Thu Nov 02, 2006 4:15 pm

shhhhh

:twisted:
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P
User avatar
Rusalka
Posts: 1509
Joined: Sun Mar 05, 2006 6:12 pm
Location: Gdansk, Poland
Contact:

Postby Rusalka » Thu Nov 02, 2006 4:23 pm

But you can always make almost the same name and sell them to someone dumb :twisted: It works.
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Fri Nov 03, 2006 1:13 am

Chris Johnson wrote:The names of coin presses and therefore the inscriptions on coins are unique and cannot be forged - Coins with a particular inscription can only be made by one coin press.


But if you call the forge the 'Cantr Coin' , can't anyone come along and make another called the 'Cantr Coin' and therefore just getting free coins?
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Fri Nov 03, 2006 1:16 am

N-Aldwitch wrote:But if you call the forge the 'Cantr Coin' , can't anyone come along and make another called the 'Cantr Coin' and therefore just getting free coins?


No. I believe that for seals and coin presses, once a name is taken, no other can have the same name. Now you might be able to add an extra space, flip vowls, or any number of other things that make the forgery resemble the original.
User avatar
Arlequin
Posts: 495
Joined: Wed Sep 20, 2006 2:32 pm
Location: Valencia
Contact:

Postby Arlequin » Fri Nov 03, 2006 2:05 am

Talapus wrote:No. I believe that for seals


Currently, seals can be falsified. It's so easy they aren't useful for anything.
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Fri Nov 03, 2006 4:08 am

Arlequin wrote:
Talapus wrote:No. I believe that for seals


Currently, seals can be falsified. It's so easy they aren't useful for anything.


I said seals, not sealing an envelope. A seal is a special tool that can be used (with sealing wax) to make a unique seal that cannot be falsified.
wietse
Posts: 148
Joined: Mon Mar 22, 2004 8:44 pm
Location: Netherlands, Rotterdam

Postby wietse » Wed Nov 29, 2006 6:28 pm

When creating the coin the KaTeR, i didn't know it could not be falsefied. that's why i put in the capitals, to make it harder for someone to forge it (they could forget the capitals).

The KaTeRs works in a way. People sometimes trade with it, but mostly it does not really circulate more then 1 or 2 hands before being handed back in for resources at our company.

The main reason is that there is just not enough trade, continuity and communication between characters and different area's. Sure sometimes someone shows up and starts a small trading buissness. But usually it doesnt last long and things get forgotten again.

I am absolutly sure the coinage can work as it is right now. But it will only work when there is a more structured and continues society. When there is a demand for coinage it works.

What needs to change is not the way coins are implemented, but the general appeal of cantr to hook players for a longer time, give them goals and stimulate more activity. As i see it the gameplay value of cantr needs to improve before more players and activity can be expected.
User avatar
deadboy
Posts: 1488
Joined: Mon Jan 16, 2006 6:41 pm
Location: England

Postby deadboy » Wed Nov 29, 2006 6:59 pm

wietse wrote:When creating the coin the KaTeR, i didn't know it could not be falsefied. that's why i put in the capitals, to make it harder for someone to forge it (they could forget the capitals).

The KaTeRs works in a way. People sometimes trade with it, but mostly it does not really circulate more then 1 or 2 hands before being handed back in for resources at our company.

The main reason is that there is just not enough trade, continuity and communication between characters and different area's. Sure sometimes someone shows up and starts a small trading buissness. But usually it doesnt last long and things get forgotten again.

I am absolutly sure the coinage can work as it is right now. But it will only work when there is a more structured and continues society. When there is a demand for coinage it works.

What needs to change is not the way coins are implemented, but the general appeal of cantr to hook players for a longer time, give them goals and stimulate more activity. As i see it the gameplay value of cantr needs to improve before more players and activity can be expected.


*cough*readmybuildingrotandkeepwarfaresuggestion*cough*

Anyway ;)..... I agree, we need more players for many of the things that are potentially great about cantr to become reality *cough*likemyidea*cough*
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
nacistas
Posts: 65
Joined: Fri Oct 27, 2006 11:38 pm

Postby nacistas » Sat Dec 02, 2006 10:36 pm

coins should be a lot easier to make. i've seen a little coin press on a fair, where you put a little round piece of metal in it, hit it with a hammer and a coin is done. one man could make a hundred of those in one day, not to mention the moderns coin presses.

i also wanted to comment on the weight of a coin. it should be lighter. in my country the largest coin is 10 grams and it is really a big one. in Cantr it should be like 1g

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest