The Surly Cantrian wrote:I had some very tasty fish and kohlrabi in creamy dill sauce yesterday...
Mmm...

I am close to adding a Cantrian recipe for this.
And farmer's suspicions are correct, we cooked up this idea when Agar, Farmer, and I were brainstorming in chat during the shitstorm right after dung was added. The major concern with the addition of farms, however, is how much will they lead to the homogenization of foodstuffs in the game. I know that doesn't seem to be a huge problem for many players, but one thing we are interested in accomplishing is to provide regionalization of actual resources while ensuring that game functionality is available to all characters.
In other words, everyone has food, everyone has healing food, it simply comes in different forms and efficiencies. Carrots and spinage in Cantr City are like chinese food in Helsinki, while sorghum bread in Karnon is like a bowl of chili in Beijing. There is a real concern that having a machine you can construct darn near anywhere which pops out a desireable resource. Eventually, knowing players, every town with a cow will be growing carrots and spinage just like the good old days and all of the food will look the same, every town will look the same, all the characters will talk the same, ...
We do not want to severely weaken the potential of the wild source of the herb/vegetable in question. One concern is that once the herbs were transported and taken to a different location, the original location would then be deemed "useless".
The plant seed, add fertilizer, and harvest idea adds a level of resource management strategy to the game that is fairly different from any other currently in the game.
We are going to give it more time. The locations with local herbs should get the first benefit from the system. With time, "word will spread" and the exotic ingredients will filter back to the old lands in the form of "seeds". A few wise traders will keep a supply and some dude with an herb garden will be cranking them out and spreading them all over his old island. The world is shrinking rapidly. The boat explosion really has changed the face of the Cantrian world. Give it more time and this idea will pay off. Since I generally think I can avoid being an ass, I will not do the "I told you so" dance.
If I am right, then the game will have something new and cool functioning in it. If I am wrong, we will reassess the situation and give a kick, dropping a few of the herbs here and there until it finally does take off. Deal?
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