About them repair times

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wichita
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Postby wichita » Sat Jul 08, 2006 10:01 pm

Well.....I'll agree the system needs some tweaking. I am looking at the numbers. RD is going to be f***ed no matter what we decide to do so.....we'll fix it somehow.
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Postby Phalynx » Sun Jul 09, 2006 1:59 am

Sho wrote:Disagree. Many characters repair tools - even bone - for far more than their manufacture time. I don't think even the wealthiest characters in Cantr will completely disregard the cost of resources. Also note that repairs don't require any tools.


Half the time this is just using a bug, IE put tool in repair, tool doesn't deteriorate, once tools start to deteriorate in repair there will be discarded tool all over the place... weapons wont get discarded simply beause a crumbling crossbow still hurts - another bizarre artefact!
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wichita
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Postby wichita » Sun Jul 09, 2006 4:33 am

Hmm...it is a bizarre artifact because crumbling hammers work the same as brand new hammers too. Hmm....interesting.

And a crowbar lasts for 30 game years. 30 game years. 3-0, three zero game years... :| YEARS!
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Postby the_antisocial_hermit » Tue Jul 11, 2006 7:57 pm

Just curious... was there some tweaking with crowbars? I just started repairing a used crowbar that needs only 5hrs of repair, vs the 55hrs it needed beforehand. I thought 5hrs was how much repair was required for brand new status an hour or two after you'd completely repaired them. :lol: Anyway, if it has been tweaked, thanks, it's much better.
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Postby Talapus » Tue Jul 11, 2006 8:12 pm

It was changed. Crowbars now rot twice as fast (15 year life span), but repair 11 times as fast. I believe several other objects will be recieving changes as well in the near future.
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Postby Nixit » Tue Jul 11, 2006 8:23 pm

Yay!!! :D
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Postby the_antisocial_hermit » Tue Jul 11, 2006 8:47 pm

Talapus wrote:It was changed. Crowbars now rot twice as fast (15 year life span), but repair 11 times as fast. I believe several other objects will be recieving changes as well in the near future.


I think I can deal with that. :)
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Postby Mafia Salad » Tue Jul 11, 2006 8:52 pm

Will any weapons be changed, or will all weapons be changed? I'd really like to hear what changes are made because repair rate is the most important thing I used to pick weapons with some of my characters. And I wouldn't want to invest my time and resources into one weapon over another only to find that it is now a worse choice for a weapon.

Tool changes would be nice to find out about too, although there is not a lot of choice in one tool over another for a job. So we just have to deal with whatever you give us like we have been doing.
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Postby Phalynx » Tue Jul 11, 2006 9:01 pm

A serious change like that should get an announcement on the character page...!
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Marian
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Postby Marian » Tue Jul 11, 2006 9:28 pm

Yay! :D

I can live with all the other repair times, (bone tools I just throw away for instance, they're cheap crap and there's always one in slightly better shape lying around) but over 20 hours fixing a new crowbar has always been ridiculous considering they're probably one of the sturdiest tools in esistence. My grampa has one that's like sixty years old hanging up in his garage and it's in perfect condition.
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Postby Schme » Tue Jul 11, 2006 10:29 pm

Exactly. Unless you throw it underwater, it won't deteriorate. Hell, they're still finding swords and the tops of pitchforks from the middle ages.



I think they should decrease the rot times. And wood doesn't rot away unless it's moist all the time, and even then, not so quickly.

This is good to, though. I like it.
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Postby Talapus » Tue Jul 11, 2006 10:53 pm

Mafia Salad wrote:Will any weapons be changed, or will all weapons be changed?


I honestly don't know. If weapons are changed however, it is likely that some of them will remain the same. The change to the crowbar was placed on the wiki shortly after the change occured, however I don't think it warrants a character page notice.

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